A 10-Victory Seasoned Contractor played by jwesley123 in Maelstrom
They are 65 years old, and often appears as Elderly man walking with a cane wearing a top hat.
Timothy Humbug lives in Maelstrom, a setting where videos of the supernatural go viral every day.
3 Alertness
0 Animals
2 Athletics
0 Brawl
1 Crafts
2 Culture
1 Drive
0 Firearms
2 Influence
2 Investigation
1 Medicine
4 Melee
1 Occult
0 Performance
0 Science
1 Stealth
2 Survival
1 Technology
2 Thievery
3 Dodging
3 Throwing
Timothy has perfected his acupuncture slightly more allowing him not damage an enemy but paralyze them by peircing them with a needle in just the right spot.
Exert your Mind and spend an Action to activate. Select a Living target within 30 feet. You must actively and obviously use A throwing needle to activate this Effect. Roll Dexterity + Athletics at Difficulty 6. The target may resist by rolling Body at Difficulty 6.
If you succeed, your target becomes drowsy for the next 3 Rounds, during which time they suffer an additional -3 dice Penalty to all Actions. After this, they fall asleep for Outcome x 3 minutes. Affected targets will not prematurely wake up on their own, and can only be awoken by taking Damage or nearing death from hunger, thirst, or suffocation.
If your target was already sleeping when you used this Effect, they are put into a deep coma that lasts indefinitely, but they will be awoken from it if Pulling the needle out.
If your wealthy you must always protect yourself. Timothy learned to protrct himself at all times by fighting with the sword.
You gain the following benefits as long as you are engaged in combat with Cane Swords.
Your attacks with Cane Swords deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Timothy has begun to acquire throwing needles and uses them to disable the poor by aiming at pressure points utilizing his knowledge of acupuncture.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.