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David Silvana
NEVER TIRE, NEVER HUNGER, NEVER FEAR

A 7-Victory Novice Contractor played by GreenAppll in Maelstrom

This character is dead. RIP

David Silvana is a Decaying human suffering from Necrotizing fasciitis who will risk their life to Survive and figure out whats going on.

They are unknown years old, and often appears as a hooded walking clattering being wearing a mask, gloves, and a large robe (A skinny, really skinny, like you can see the outline of the bone through the skin skinny person, with a beard).

David Silvana lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 2 entries.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

5

Perception

5

Abilities

3 Alertness

1 Animals

3 Athletics

2 Brawl

1 Crafts

0 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

0 Medicine

4 Melee

3 Occult

0 Performance

0 Science

2 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Gun
2
sniper
3
ow
6
s
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Severe Anorexia (Looking extremely skeletal and pale. +2 difficulty to charisma rolls)
  • Body 8

    Penalty

    9 Mind

    0
    Miffed
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Near-Death Experience

    Traumas

    (David Silvana has no Traumas)


    Miasmic Aether

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Polyglot: ASL, Latin, Greek
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: Italian, French, Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Unable to heal naturally
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

    Loose Ends

    Powers

    His organs, has fallen out of him, those that look, notice his skin at his ribcage touches his spine instead and theres practically no organs there.

    Dave upon returning from the contract, feels like vomiting as blood exits from his eyes, mouth, and skin, upon cleaning himself, he feels no warmth but no coldness either, no longer truly living, no longer having blood in his body. Dave realizes, the Necrotizing fasciitis has reached his organs and has decayed them away


    You gain the following benefits at all times.

    You no longer require any food, water, sleep, or air in order to survive.

    Black Specs fill up the wound and becomes that part of the body

    utilizing Necrotizing fasciitis to his advantage, while it decays the living, it repairs the undead!


    Exert your Mind and spend 15 minutes to activate. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Intellect + Occult at Difficulty 6.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    No longer has eyes, but still can see normally, kinda traumatizing to be honest

    Necrotizing fasciitis has taken david's eye, upon return from his mission, his eye literally fell out of its socket, though he can still see, for some reason, he can now also see through the darkness.


    You gain the following benefits at all times.

    Your senses are enhanced in the following way.

    • Sight: You can see perfectly in dark and even pitch-black environments. You suffer no dice penalty due to darkness.

    A decaying body full of Necrotizing fasciitis. In which the Necrotizing fasciitis now dominants and eats up the other natural illness


    You gain the following benefits at all times.

    You are immune to all non-Alien diseases, as long as they can be treated in some way by modern medicine. If there is no known treatment, you must Exert your Mind to cure yourself.

    In the day, a Motorcycle appears under David as he jumps, riding off.
    In the night, A Skeletal horse appears under David as he hops on, and they start galloping away.


    You gain the following benefits at all times.

    You can run at four times your normal movement speed.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Black specs all around David body moves towards the scar and enters the scar eating and filling it up


    Exert your Mind and spend ten minutes to activate. Select a Battle Scar on yourself to treat.

    The treated Battle Scar will heal over the course of the next week.

    Looking extremely Skeletal and malnourished.

    Necrotizing fasciitis is a flesh eating bacteria that decays the flesh and causes rigor mortis. The flesh falls off, darkening, and dying. David infected with Necrotizing fasciitis is also cursed with living through the pain and seeing his body decay internally.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Anorexia with certain body part decaying. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1 and your Perception is increased by 1.

    You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

    No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.

    Your Injuries no longer degrade with time.

    Possession of this Power grants the following Battle Scar: Severe anorexia.

    Whenever you enter Combat, roll Mind, Difficulty 7. If you fail, you cannot choose which targets to attack.

    The Severity of any Injury caused by Holy is increased by 2.

    • If you become split into multiple pieces, the Player controls the "main" piece, while the GM controls the others. Only the main piece can activate Effects.

    Legendary Artifacts

    Chain of the Damned

    Created and held by David Silvana.
    A chain with the end sharpened/a dagger

    A chain that beside looking a bit charred, has the end of the chain sharpened/a dagger


    You gain the following benefits as long as you are wearing this Artifact.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Axe/Sword.

    Your extra appendage can stretch to reach an additional 30 feet.

    Your appendage has a grip that is hard to shake. You may attempt a grapple with only your Extra Appendage at no penalty.

    Your Extra Appendage is incapable of fine object manipulation.

    Crafted Artifacts

    David's SEAL

    Created by Louis Dupont, given to David Silvana.
    A wind up gameboy like contraptration that provides radar pings to the location of nearby energy clusters and artifacts

    With a little elbow grease and 21st century know how, this artifact can help you find all sorts of strange things while out on a journey. Through the science that founded radar combined with a little magic, this item can find all sorts of strange things hidden in the world around you and when you are out and about on the hunt you'll be glad you brought your SEAL.

    Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.


    Exert your Mind and spend at least two Actions performing the following ritual: Transcribing details about the area into the scanner to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect the closest of any Artifacts and Supernatural Energy Concentrations within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards the detected item. You get details of what each detected item is, as if you've glanced at each object.

    Even if there are no Artifacts or Supernatural Energy Concentrations within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    New Friends Freindship Bracelet

    Created by Kevin Sparkles, given to David Silvana.
    Classic freindship Bracelet with Kevins name and hearts and Sword Charm attached

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Gym Clothes
    • Bullet vest (+2 armor)
    • Gloves
    • Sunglasses
    • David's Seal
    • Chain of the Damned around right arm (underneath Clothing)

    Backpack

    • 3 water bottles
    • iphone 7
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    7 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 232 - Spent: 232)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 2 entries

    Moves

    David Silvana has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for David Silvana.

    Voided Deaths
    You should probably know about these. . .

    • Aug. 6, 2022, 11:58 a.m. - Explosion and all that
    • Oct. 25, 2022, 10:38 a.m. - .
    • Oct. 25, 2022, 10:39 a.m. - None

    Assets And Liabilities

    Assets

    -3 Polyglot
    Language: ASL, Latin, Greek
    -3 Polyglot
    Language: Italian, French, Spanish
    -6 Point of Contact
    Contact: Silvanas mafia (italian)
    -9 Trained Reflexes
    -15 Gifted

    Liabilities

    +6 Bane
    Weakness: Holy/Blessed
    +9 Supernatural Condition
    Supernatural Condition: Unable to heal naturally
    +9 Outsider
    +6 Vengeful