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Louis Dupont

A 4-Victory Novice Contractor played by leonvanderblight in Project *******

Louis Dupont is a Child Chef Prodigy who will risk their life to Elevate food to the heights of the supernatural.

They are 12 years old, and often appears as A 4"3 blonde haired blue eyed child with a shortbow on their back.

Louis Dupont lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. Their journal has 4 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

4 Athletics

0 Brawl

2 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

1 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

5 Cookery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Louis Dupont is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Louis Dupont has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

  • Inability to harm someone wearing one of Kevins Friendship Bracelets.

  • Calories


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

    Loose Ends

    Legendary Artifacts

    Hunter's Pendant

    Created and held by Louis Dupont.
    A blessing from an unexpected source

    It turns out that in honoring his kills, and in ensuring that every part of them is put to use that Louis has gained the attention of some people who are interested in ensuring that his bowmanship reaches peaks suitable for hunting his new favored prey. The pendant in question one found within his home on returning from a job involving hunting snakes, though Louis was unawares of the mythological connection he was still glad of the boon when he found that it solved the rather irritating problem of being out shot by a brony mid mission.


    You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Shortbows.

    Your attacks with Shortbows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage. Reloading is considered a Free Action.

    You also gain the following effects:

    • Bullet Parry: You may React to and Defend against firearms and other projectiles with Shortbows.
    • Your arrows are treated as Firearms when determining how they can be Reacted to.
    • Hail Storm: You may Exert your Mind to make an attack with Shortbows against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Crafted Artifacts

    Louis's SEAL

    Created and held by Louis Dupont.
    His own made for himself

    With a little elbow grease and 21st century know how, this artifact can help you find all sorts of strange things while out on a journey. Through the science that founded radar combined with a little magic, this item can find all sorts of strange things hidden in the world around you and when you are out and about on the hunt you'll be glad you brought your SEAL.

    Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.


    Exert your Mind and spend at least two Actions performing the following ritual: Transcribing details about the area into the scanner to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect the closest of any Artifacts and Supernatural Energy Concentrations within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards the detected item. You get details of what each detected item is, as if you've glanced at each object.

    Even if there are no Artifacts or Supernatural Energy Concentrations within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    The next in Louis's foray into computer science is a little cartridge for his SEAL units. Simply retrieve one from your pack, and slam it into the machine and it'll perform an automated hack of the targeted device! Though fingers that are too fast may find themselves encountering a slight bug, as mashing the input as you input the cartridge has been known to cause the device to encounter a null error and hack itself, but, we promise we're working on that!


    Exert your Mind and spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you disable the artifact for a downtime as it hacks itself.. Roll Dexterity + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously.

    Every hack you make leaves behind A gif of a seal clapping and arfing. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Louis's SEAL 2.0

    Created and held by Louis Dupont.
    An upgraded seal

    The next in Louis's foray into computer science is a little cartridge for his SEAL units. Simply retrieve one from your pack, and slam it into the machine and it'll perform an automated hack of the targeted device! Though fingers that are too fast may find themselves encountering a slight bug, as mashing the input as you input the cartridge has been known to cause the device to encounter a null error and hack itself, but, we promise we're working on that!


    Exert your Mind and spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you disable the artifact for a downtime as it hacks itself.. Roll Dexterity + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously.

    Every hack you make leaves behind A gif of a seal clapping and arfing. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    • You can target yourself if you qualify as a valid target by the other requirements.

    With a little elbow grease and 21st century know how, this artifact can help you find all sorts of strange things while out on a journey. Through the science that founded radar combined with a little magic, this item can find all sorts of strange things hidden in the world around you and when you are out and about on the hunt you'll be glad you brought your SEAL.

    Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.


    Exert your Mind and spend at least two Actions performing the following ritual: Transcribing details about the area into the scanner to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect all Artifacts and Cursed Objects within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards any detected items. You get details of what each detected item is, as if you've glanced at each object.

    Even while this Effect is not active, if any Artifacts or Cursed Objects come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

    Even if there are no Artifacts or Cursed Objects within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    Kevins Friendship Braclet

    Created by Kevin Sparkles, given to Louis Dupont.
    A Bracelet with hearts and Kevin and Louis's names intertwined

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +1 Bonus Damage. The target's Armor is fully effective against this damage.

    Consumables

    1

    You consume the coke, snorting being traditional but pouring it down your throat works too. Suddenly, your body is supercharged with the power of Florida and Crackheads, your words becoming frenzied howling and grunting, and your body becomes able to take and give a beating.


    Use up this gram of coke and spend an Action to activate.

    You transform into a crackhead version of yourself for 3 minutes. You have access to all of your Powers while you are a crackhead version of yourself, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.

    Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage and Brawn does not act as Armor against them.

    You do not suffer wound penalties while in your Alternate Form.

    You cannot speak any coherent verbal language and must resort to other means of communication.

    • Reminder: Bonus Damage from multiple sources does not stack. Instead, the highest Bonus is used.
    • This consumable is destroyed when used and cannot be used again.
    3

    Taking the appearance of a delicately prepared meal, it clear to see that it is finesse on a plate. Yet to those who can see more than just it's physical appearance they will know it is imbued with all the secrets of cuisine that a master of the craft can put into play, but with something a little.. extra. A gift from Louis's first serious critic who taught him the secrets to truly great food meant using ingredients beyond the pale. The meals that Louis prepares though incredibly delicious can only truly be appreciated by the hungry, and when there is a void to fill the magic of the meal seeks to satiate in ways that defy logic. Abscessed gums, cavities in teeth, and even broken bones find themselves restored to perfect working order after enjoying this full course.


    Use up this Three course meal and spend 15 minutes to activate. Select a Living target within arm's reach. This Effect cannot be used unless You have not eaten in the past 8 hours.. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Dexterity + Crafts at Difficulty 6.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • Reinforced Armor Hunting Vest
    • T-Shirt
    • Wallet
    • Keys
    • Smartphone
    • A pocket knife
    • Shortbow on his back

    Purple Jansport backpack

    • Flashlight
    • Road Flares
    • Head Lamp
    • Duct Tape
    • 60 ft of rope
    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • Survival Knife
    • Short Bow
    • Fake Archery Competition Flyer
    • 100 ft of paracord
    • 500 dollars
    • Lockpicks
    • Glass cutter kit
    • Blow torch
    • Binoculars

    Quiver

    • Barbed Head Arrows X12
    • Scent marked arrows with cologne rubbed onto them X12
    • Arrows coated in morphine X12
    (Click to toggle Weapons reference)

    Trophies

    From Maelstrom
    The really good paper clip
    An innocuous looking paperclip that can open any lock https://www.thecontractrpg.com/powers/view/history/p/4881/

    Artifact Crafting Gifts

    With a little elbow grease and 21st century know how, this artifact can help you find all sorts of strange things while out on a journey. Through the science that founded radar combined with a little magic, this item can find all sorts of strange things hidden in the world around you and when you are out and about on the hunt you'll be glad you brought your SEAL.

    Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.


    Exert your Mind and spend at least two Actions performing the following ritual: Transcribing details about the area into the scanner to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect all Artifacts and Cursed Objects within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards any detected items. You get details of what each detected item is, as if you've glanced at each object.

    Even while this Effect is not active, if any Artifacts or Cursed Objects come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

    Even if there are no Artifacts or Cursed Objects within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    The next in Louis's foray into computer science is a little cartridge for his SEAL units. Simply retrieve one from your pack, and slam it into the machine and it'll perform an automated hack of the targeted device! Though fingers that are too fast may find themselves encountering a slight bug, as mashing the input as you input the cartridge has been known to cause the device to encounter a null error and hack itself, but, we promise we're working on that!


    Exert your Mind and spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you disable the artifact for a downtime as it hacks itself.. Roll Dexterity + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously.

    Every hack you make leaves behind A gif of a seal clapping and arfing. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Consumable Crafting Gifts

    Taking the appearance of a delicately prepared meal, it clear to see that it is finesse on a plate. Yet to those who can see more than just it's physical appearance they will know it is imbued with all the secrets of cuisine that a master of the craft can put into play, but with something a little.. extra. A gift from Louis's first serious critic who taught him the secrets to truly great food meant using ingredients beyond the pale. The meals that Louis prepares though incredibly delicious can only truly be appreciated by the hungry, and when there is a void to fill the magic of the meal seeks to satiate in ways that defy logic. Abscessed gums, cavities in teeth, and even broken bones find themselves restored to perfect working order after enjoying this full course.


    Use up this Three course meal and spend 15 minutes to activate. Select a Living target within arm's reach. This Effect cannot be used unless You have not eaten in the past 8 hours.. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Dexterity + Crafts at Difficulty 6.

    If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

    This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.

    • This consumable is destroyed when used and cannot be used again.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 179 - Spent: 178)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Louis Dupont has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Louis Dupont.

    Assets And Liabilities

    Assets

    +5 Gifted

    Liabilities

    -2 Delusions of Grandeur
    -1 Deep Sleeper
    -2 Vengeful
    -4 Glass Jaw