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Lucas Arrete

A 10-Victory Seasoned Contractor played by leonvanderblight in Maelstrom

Lucas Arrete is a Child of a Thin Blood Nosferatu Vampire who will risk his life to become the ultimate Proper Vampire and Embody the next step of existence and become beyond human.

He is 24 years old, lives in A shitty apartment in New Jersey, and often appears as A gaunt looking man with lank greasy brown hair and blood shot yellow eyes.

Lucas Arrete lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 8 entries. His Questionnaire has 7 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

5

Intellect

4

Perception

6

Abilities

4 Alertness

0 Animals

4 Athletics

0 Crafts

1 Culture

2 Drive

0 Firearms

0 Influence

3 Investigation

2 Medicine

4 Melee

2 Occult

0 Performance

0 Science

4 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lucas Arrete is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Environmental Adaptation: hell (You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.)
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Augment: Implanted Device Nightfox Vulpes (Night vision, heat vision, magnification, recorder and range finder.)
  • Augment: Chamelonic Skin (+2 dice to stealth)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

  • Back you beast! Roll self control when presented with a holy symbol against a contested charisma + occult, if you fail you must move outcome X10 feet away.
  • Nightwalker While your body is exposed to direct sunlight, suffer a -3 dice penalty to all actions.
  • That sweet smell. It's enough to make a man sick Roll self control to not lick up or drink blood when you see it.

  • Vitae

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Finances: Below Average
    Given by dae_kianna
    Your girlfriend chose Harvard, and you're such a supportive partner! You only have access to $500 (or equivalent currency) per Contract.
    You have marked the businessman from Hell
    Given by Lord_of_Clueless
    You dabbed him up, leaving the mark of beast on his hand. You really tricked a trickster. You have used your Mark ability to mark the businessman from Hell.
    You have marked Judas
    Given by Lord_of_Clueless
    You left the mark of beast on him. The ultimate betrayel. You have used your Mark ability to mark the Judas.

    Conditions

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    The Hunger: Blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    From Maelstrom
    The Mark of Cain You have seen the ends of human suffering, you have been blessed by eternal damnation and you have become stronger because of it. You bear two hard outward dents on your head. It seems that something is trying to break through the skin there. Gain +1 dice for each Point of body or mind lost because of having too many battle scars and traumas. The dice bonus applies to all rolls besides body and mind rolls. The dice bonus stacks with other bonuses.
    Satanic Ritual You have prayed at the alter of Satan. A burn mark in the form of a pentagram marks him as your master. Once a contract you can draw a pentagram, take a point of mind damage and light candles around it. If you then sacrifice a human on top of it by killing them, roll 8 dice. The outcome heals the equivalent amount of Severity on an injury. If the roll botches, then you receive a minor battlescar.

    Loose Ends

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    Advancement

    Seasoned
    10 Victories - 0 Failures
    Remaining Exp: 11
    (Earned: 230 - Spent: 219)
    An itemized record of every Contract, advancement, and more

    Moves

    Lucas Arrete has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Lucas Arrete.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Cat-Eyes
    -3 Lanky
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +3 Ugly
    +6 The Hunger
    New Food: Blood
    +6 Paranoia
    +6 Delusions of Grandeur