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Oswald the Lucky Rabbit

A 4-Victory Novice Contractor played by CreepKit in GA5-1921

"I used to be popular - a star!"

Oswald the Lucky Rabbit is a anthropomorphic rabbit who will risk his life to become the ultimate famous performer and protect his wife from danger.

He is 21 years old, lives in a cottage in the south of England, and often appears as 5ft 11" anthropomorphic rabbit, who wears a blue sweater and white shorts.

Oswald the Lucky Rabbit lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Oswald the Lucky Rabbit is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Oswald the Lucky Rabbit has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Capture

Traumas

  • Cartoon Logic When in his Cartoon form, Oswald will believe the world around him and the people as well are all subject to "Cartoon Logic". Therefore, Oswald will be more daring and random

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Nightmares: That mouse Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

    Loose Ends

    Individual Enemy: "Steamboat Willy"

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    4 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 170 - Spent: 163)
    An itemized record of every Contract, advancement, and more

    Journal
    Oswald the Lucky Rabbit has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Oswald the Lucky Rabbit has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Oswald the Lucky Rabbit.

    Biography

    It was many years ago that Oswald last saw that mouse. That mouse took everything from him. His family. His fame. His talents. That mouse used him for his own ends and left Oswald in the dirt, to fend for themselves against the Foxes and Wolves of Hollywood.

    But that changes today. We're going to find that mouse and end him. And show the world the true ugliness behind that fucking rat.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted

    Liabilities

    +7 Short Fuse
    +3 Nightmares
    Subject: That mouse
    +6 Individual Enemy
    Name of Enemy: "Steamboat Willy"