Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Enteln keller

A 6-Victory Novice Contractor played by enteln in Maelstrom

Enteln keller is a nano tech engineer who will risk his life to become the ultimate nonhuman and allow a ai to distroy human with his help.

He is 21 years old, lives in a two bedroom apartment, and often appears as a simple man.

Enteln keller lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 5 entries.













4 Alertness

0 Animals

1 Athletics

2 Brawl

0 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

4 Science

2 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Enteln keller is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Enteln keller has no Battle Scars)

Body 7


8 Mind



Near-Death Experience


  • Acrophobia Fear of heights or when ever your in a high place, near a cliff, or looking in a large hole.
  • Pendulaphobia Fear of swinging objects. If something is dangling in the air, it reminds you of what you witnessed in that crypt. Roll a self-control roll, if you fail, you must enter a fight-or-flight

  • Source

    Whenever , regain one Source. Cooldown: one day


    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Indebted Community: Ouma Lungisa
    Given by PoisedIvyT_T
    In order not to be held liable for a starving community, you have agreed to pay $8000 per Contract. In return, the Community leader will provide healing. $8000 will be deducted every month from their finances. In return, once per Contract, they can call upon a Sangoma to cure their Disease over the course of 2 Contracts: Exert your Mind and spend 1 minute. Make a Trauma roll when you activate this Effect. You may cure any Non-Alien diseases, toxins, or poisons afflicting yourself so long as you have fully diagnosed or understood it. You may only cure diseases which can be treated with modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects. Ending this deal prematurely will cause a Loose End.
    Not trusted with rental cars
    Given by Serpentail
    Due to a mysterious disappearance of a rental car you had, the rental companies see you as too great a risk. No rental company will rent a vehicle to you.


    From Assets and Liabilities
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    From Maelstrom
    Succubus’ Knowledge Making a deal with demons is a choice only you can make, there is a mark on this character that gives off a fully devilish aura around him. You call on your demon patron for help. Once per contract you may use Occult at +2 and replace any knowledge-based roll, left up to the GM.

    Loose Ends

    Succubus' Play Toy

    Imminent Fateful Given by Ricterx
    They were defeated by a powerful demon, but instead of killing them, they wanted some 'favors' done instead.


    Contractor Timeline

    6 Victories - 1 Failure
    Remaining Exp: 1 (Earned: 190 - Spent: 189)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


    Latest 0 of 0 answers


    Enteln keller has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Enteln keller.

    Assets And Liabilities


    -3 Contortionist
    -9 Bounce Back
    -9 Sleepless
    -6 Finances: Comfortable


    +6 Vengeful
    +6 Compulsive Liar
    +3 Anosmia