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Juno
Nerdy Wizard

A 3-Victory Newbie Contractor played by Queenofthedead in Maelstrom

Juno is a Occultist and Wizard in training who will risk her life to become the ultimate Master Wizard and Advance personal understanding of magic.

She is 25 years old, lives in Victoria, and often appears as 20s ish yr old women, light skined and brown haired, covered in bangles and mystical protections and dressed in practical clothing.

Juno lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

1 Brawl

1 Crafts

1 Culture

0 Drive

3 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

3 Occult

0 Performance

2 Science

1 Stealth

2 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Juno is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Juno has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Juno has no Traumas)


Magic


Circumstances

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Polyglot: Latin, Ancient Greek, Manderin
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Maelstrom
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Contractor Timeline

3 Victories - 1 Failure
Remaining Exp: 8 (Earned: 177 - Spent: 169)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Juno has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Juno.

Biography

Juno Inherited her fortune and multiple occult texts from her grandfather and is attempting to teacher herself magic. She views it as her greatest mission to understand the methods of the web that weaves the worlds magic

Assets And Liabilities

Assets

-18 Finances: Rich
-3 Polyglot
Language: Latin, Modern Greek, Manderin