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Braf Johnson
This is a job for a hero!

A 6-Victory Novice Contractor played by ShadyTradesman in Maelstrom

Braf Johnson is a outsider who will risk his life to become the ultimate Golden age science fiction hero and explore the universe, seek out new life and new civilizations, to make peaceful contact and ensure peace in the galaxy.

He is 35 years old, lives in montana, and often appears as A handsome space-faring swashbuckler.

Braf Johnson lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

2 Drive

4 Firearms

1 Influence

3 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

3 Brawl

4 Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Braf Johnson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost left Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Murder
    Anguish

    Traumas

  • compulsion to never leave a teammate behind or harm a teammate. Roll self control to violate

  • Heroism

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Conditions

    From The Tattered Curtain
    Radiation Poisoning Braf was exposed to radioactive rainfall. Die in 10 contracts
    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

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    Advancement

    Novice
    6 Victories - 1 Failure
    Remaining Exp: 8
    (Earned: 180 - Spent: 172)
    An itemized record of every Contract, advancement, and more

    Journal
    Braf Johnson has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Braf Johnson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Braf Johnson.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Beautiful