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Braf Johnson
This is a job for a hero!

A 5-Victory Novice Contractor played by ShadyTradesman in The Tattered Curtain

Braf Johnson is a Golden age science fiction hero who will risk their life to explore the universe, seek out new life and new civilizations, to make peaceful contact and ensure peace in the galaxy.

They are 35 years old, and often appears as A handsome space-faring swashbuckler.

Braf Johnson lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

0 Culture

3 Drive

4 Firearms

1 Influence

3 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

4 Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Braf Johnson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Braf Johnson has no Battle Scars)

Body 7

Penalty

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Murder
Anguish

Traumas

(Braf Johnson has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From The Tattered Curtain
Radiation Poisoning Braf was exposed to radioactive rainfall. Die in 10 contracts
From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends

Powers

Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.


You gain the following benefits as long as Only effective against attacks from "non-main" characters (ones the GM hasn't named.).

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Legendary Artifacts

Photon Blaster

Created and held by Braf Johnson.

You have a photon blaster that looks something like a toy, but when fired produces a bright beam of light and a classic laser sound effect.


This Artifact can be used as a Handgun. It is roughly the same size as a Handgun and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 1 Weapon Damage +2 Bonus Damage. The target's Armor is fully effective against this damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Rifles are +1 difficulty to use in melee range. Sniper Rifles are +3 difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

glock .20 two extra clips cell phone boots socks jeans tighty wities flashlight headlamp leather jacket leather gloves

Rope Vietnam camo pants, shirt, jacket, canteen, survival kit, astronot blanket

(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Artifact Crafting Gifts

Braf must give his implant time to attune itself to the creature in question. Then he may speak with them at will.


Exert your Mind and spend an Action to activate. This Effect cannot be used unless Can only commune with sapient creatures..

You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.

  • The target of "human" refers to any target that speaks a human language.

Contractor Timeline

5 Victories - 1 Failure
Remaining Exp: -9 (Earned: 173 - Spent: 182)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Braf Johnson has not written in their journal yet.

Moves

Braf Johnson has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tattered Curtain can post Moves for Braf Johnson.

Assets And Liabilities

Assets

+1 Beautiful