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Amarjeet Inderpal
Security Specialist

A 11-Victory Seasoned Contractor played by Strazhari in Maelstrom

Amarjeet Inderpal is a Security Specialist who will risk her life to prove herself against all odds.

She is 32 years old, and often appears as a business-like women, wearing western clothes with her uncut hair worn in a long braid.

Amarjeet Inderpal lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal, The Inderpal Agency, has 25 entries.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

5

Perception

6

Abilities

4 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

4 Culture

4 Drive

4 Firearms

2 Influence

4 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

5 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amarjeet Inderpal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Amarjeet Inderpal has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Sin

Traumas

  • No Mercy (Permanent)
  • Toxic Codependency (Permanent)

  • Resolve


    Circumstances

    Database: Interpol
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Polyglot: Punjabi, Arabic, Cantonese
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Additional Citizenship: India
    From Assets and Liabilities
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.
    Average
    Given by Strazhari
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From The Tattered Curtain
    Yasha's Ire Between the drifts of snow, a shadowy figure can be seen, slowly coming closer... whenever you spend more than 30 minutes in a snowy environment a cold chill will run down your spine and looking around you'll eventually notice a seven foot cloaked and hooded figure following you around, saying 100 to 200 feet back at all times, hiding behind trees or other obstacles, or blending into crowds whenever possible, visible to you or anyone else. -It will never follow you inside a building. -If you or anyone else approaches it with the intent of inspecting it, it'll melt into a black mist whenever that person gets within 30 feet of it, to reappear 100 to 200 feet away minutes later. -It'll stop following you after you get out of the snowy climate.
    From Assets and Liabilities
    Notoriety: Failed to protect British Prime Minister ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    From Maelstrom
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.

    Loose Ends

    Powers

    When taking the responsibility of a Close Protection Contract, Amarjeet will take any risk, suffer any injury, or endure any pain to see her client safe - up to & including throwing her own life away if needed.

    This natural propensity is enhanced by her brain implants, flooding her body with endorphins, dampening nerve response, & even applying direct brain stimulation to "shock" her awake if needed.

    This change in brain biochemistry may have unforeseen psychological side effects. Please consult with your Doctor before utilizing prototype cybernetics.


    You gain the following benefits Close Protection Contract.

    Your Body and Mind Penalties are reduced to 0.

    If you are Stunned, you may Exert your Mind to instead still take actions, but at a -2 penalty, for the duration of the Stun. If you are knocked out, drugged, or otherwise made unconscious, you may Exert your Mind to wake up.

    Possession of this Power grants the following Trauma at all times: No Mercy: Must make a Trauma roll to avoid killing anyone who assaults her clients, even if retreating or helpless.

    When not in use Amarjeet's cybernetics (other than her right leg) are relatively discrete - a data port implant behind the ear & a magnetic induction point on her wrist near her Kara bracelet. When cybernetic functions are utilized, a golden Lotus logo lights up in her eyes & slowly rotates.

    Amarjeet has a neural implant that performs as a state of the art mobile phone, offering 5G Internet, bluetooth connections, calculator, calendar, text, email, & even a flashlight emanating from her eyes. When any of these effects are employed, a golden, lotus pattern mandala can be seen rotating over her eyes.

    Carrier - Google Fi w/VPN & "Burner App"

    By replacing the lens of the eye with a silicone model impregnated with fiber optic diodes, a number of visual modes can be accessed through the Lotus III Hud, including the following modes:

    Polarization: Equivalent to Welding Goggles
    Binocular/Rangefinder: 10x Magnification, 1 mile Infrared beam
    Low-Light Vision: Can be used with Binocular Function
    Thermal Imaging: Heat Detection overlay on normal vision

    All mode activation cause the Lotus Logo to rotate on the eye while in use. Modes may be switched as a Quick Action.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Data Port behind ear, Bionic Leg, Wrist Implant. You are considered to be a Sapient, Living being when targeted.

    Your body provides you with the functionality of Advanced Optics and Smartphone/Mobile. If used to attack, these "tools" use the same stats as a small knife.

    • Tools at Hand functionality cannot be used with Melee Mastery.

    A golden Lotus pattern begins revolving in Amarjeet's eyes. After the Hack is completed, an identical pattern will be displayed somewhere on the UI of the affected device.

    The Lotus III implant has been upgraded. Sophisticated decryption & code-breaking software is pre-loaded into the implant, optimized to synchronize with the end-user's conscious attempts to crack security systems. Capable of defeating the most sophisticated systems in moments, use of this feature causes the user's eyes to display the familiar Lotus Logo as a revolving pattern on the iris. Additionally, in what we consider to be a win for our marketing team, any device compromised by our software will display our Lotus Logo in system - all the better to alert potential clients of system vulnerabilities.

    Operating the system linkage on a regular basis has been proven to damage the optic nerves: always use caution when operating prototype cybernetics.


    Exert your Mind and spend 1 Action to activate. Select a Computer within 20 feet. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Blindness. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.

    Every hack you make leaves behind Lotus Logo in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Amarjeet prefers the telescoping baton or the striking spur on her cybernetic leg for those times when close combat is necessary.


    You gain the following benefits as long as you are engaged in combat with Eskrima Weapons.

    +2 dice to all rolls with Eskrima Weapons.

    You also gain the following effects:

    • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated.
    • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Hundreds of hours of intense shooting drills have enabled Amarjeet's lethal speed & accuracy. When on Contract, this skill is further enhanced by her determination not to fail again.


    You gain the following benefits as long as engaged in combat with firearms.

    +2 dice to all firearms rolls.

    You also gain the following effects:

    • Bullet Parry: You may Defend against any attack in your firearm’s range using your firearm. Defending this way still costs a Reaction.
    • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
    • Swift Shooter: You may move your full Dash distance and make an attack without a movement penalty in the same Round of combat.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Amarjeet moves through a world in slow motion, hyper-vigilant to all potential threats.

    Be warned, such hyper vigilance may have unintended psychological consequences.

    Toxic Codependency: You have every faith in your capabilities and everyone should know best to have you along. Roll trauma when someone denies your offer to accompany them into a potentially dangerous situation.


    You gain the following benefits at all times.

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    Possession of this Power grants the following Trauma at all times: Toxic Codependency.

    You also gain the following effects:

    • Clear-Sighted: If you see an illusion, disguise, or other false reality, you recognize it as such but cannot immediately see through it.
    • Compensate: If any of your senses are suppressed, they may still be used for rolls at +2 Difficulty.
    • Constant Vigilance: You cannot be ambushed or caught-flat footed when awake. When asleep, you can make a Perception + Alertness roll at Difficulty 6 to wake up in time.
    • Gut Feeling: You may roll Perception + Alertness Difficulty 7 to detect when someone is watching you remotely, even through supernatural means. Requires Outcome 4 or higher.
    • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.
    • Weak Points: You may use Perception in place of Dexterity on attack rolls.

    • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.

    When targeted by an effect that would manipulate the mind, the sophisticated network of neural implants will assist in opposing impulses not aligned with it's real-time personality model. If the effect is successfully repulsed, it communicates both the source & the nature of the effect to the End User.


    You gain the following benefits at all times.

    You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

    • Been There, Done That: If you succeed a Mind resistance roll, subsequent attempts to use that same Gift or supernatural ability on you for the next day will fail.
    • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
    • Reveal Yourself To Me: If you succeed on a Mind resistance roll, you understand who was targeting you and what the intended effect was.

    • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

    Legendary Artifacts

    R.I.S.H.I. (Remote Integrated Security Hub Interface)

    Created and held by Amarjeet Inderpal.
    A steel Kara bracelet. The interior edge has a seam holding some kind of ferro-fluid.

    The Henna marking unfolds from underneath the bracelet, crawling across the skin to form matching patterns on both the prospective client & the wielder of R.I.S.H.I.

    The quantum connection provided by the Ferro Fluid marking transmits telemetry including vitals, distance & direction.


    Exert your Mind (unless the target signs a Close Protection Contract) and spend an Action to activate. Select a target within arm's reach.

    Your target is marked with a Henna marking until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.

    You are aware of the marked target's vital status, injuries, direction and distance from you. You can have up to 3 marks active.

    You receive +2 dice to any rolls made against a marked target.

    Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Lines of a magnetic ferro-fluid flow from underneath the steel bracelet, forming a Henna pattern on the desired surface.


    Exert your Mind and spend an Action to activate. Select a target within 10 feet. This Effect cannot be used unless under a Close Protection Contract.

    You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards running at once.

    The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

    Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

    You may communicate through your ward, though doing so will reveal its presence.

    • Your ward's recording is maintained even if your Ward is destroyed.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Prosthetic Leg (Durga Class)

    Created and held by Amarjeet Inderpal.
    A sleek cybernetic leg made from advanced polymers & ceramics. The limb sleeve is strapless, adhering to the stump through internal compression creating a powerful seal. Nerve induction points on the sleeve transmit signals from the wearers nervous system to the leg's onboard weapon systems. As a Durga class leg, this prothesis is fitted for a female operative.

    Amarjeet's broken leg has been replaced by a sleek, cybernetic model. Largely composed of State of the Art ceramics & polymers, it is still clearly artificial.

    Onboard weapon systems include a retractable Taser Spur on her heel for & a 12 gauge "shotgun" port built into the knee. The leg is quite strong, & can deliver devastating kicks as a club.

    Heel Spur: Can be Electrified to act as a Taser.

    Knee Gun: This weapon can only be fired with accuracy in Melee range, can hold 8 rounds, & is typically fired with a "Knee Strike" motion.

    Striking: Kicks delivered by the leg count as strikes from a Baton/Club

    The leg can be detached with some effort, & must be repaired or replaced if damaged.


    You gain the following benefits as long as you are wearing this Artifact.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Taser, Baton/Club, and Shotgun.

    Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.

    Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.

    Your Extra Appendage is incapable of fine object manipulation.

    Consumables

    5

    Connor creates magical temporary tattoo paper that individuals can draw a picture on and enhance themselves with Conners brand new item for sale.


    Use up this A temporary Tattoo (unless you succeed on 1d10, Difficulty 7), Exert your Mind, and spend an hour to activate. Select a Living or Animate target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    Your alteration "heals" over the course of the next month, after which it is fully cured.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    3

    These contracts bear the logo of the Inderpal Agency - they come prefilled with the various stipulations, consequences, & basic parameters, though much is left blank to allow customization by the end user. To activate, the contract is merely finished & signed by the respective parties. The contract remains, but it's power is expended after activation.

    The default penalty is "Oathbreaker" taking the form of a elaborate henna marking on their face that cannot be removed. Other penalties may be selected in it's place if desired. Attempting to break the stipulations results in a splitting migraine & a cold sweat.

    These Contracts are written with the same Ferro-Fluid that emits from the R.I.S.H.I. device.

    Standard CSP Contract

    Upon agreement by the Close Protection Specialist & the Client (Hereafter referred to as "CSP" & "Client" respectively) the following Contract is established:

    -The Client agrees to pay the designated rate per day the CSP is contracted to provide Close Protection services, in addition to reasonable expenses incurred by the CSP as well as any up front retainer if one was requested. This payment will be in British Pounds unless the CSP agrees to an acceptable alternative. The Client agrees to pay the full amount negotiated promptly, either per week of ongoing services or within five business days of a concluded agreement. The CSP may allot more time or waive payment if desired.

    Responsibilities of the CSP

    -The CSP will take any action required to ensure the life, safety, & freedom of the Client, up to & including personal injury, incarceration or loss of life. If the client is somehow abducted while under the CSPs protection, the CSP will dedicate every effort to secure the Client's freedom, with the normal pay structure being frozen during this time (the Client will still incur reasonable expenses, to be paid upon their release provided the efforts of the CSP contributed to their freedom).

    Responsibilities of the Client

    -The Client agrees to divulge any pertinent information requested by the CSP. Requested information is to be truthful, accurate, & delivered promptly. Information gained in this manner is considered confidential & the CSP is prohibited from sharing it with any third parties without the Client's permission.

    -The Client agrees to a Non-Disclosure article regarding any actions or services taken by the CSP while under Contract unless the CSP gives express permission for those details to be shared with a designated third party. This NDIS includes any form of recording or similar, any written record of actions taken by the CSP, any information that would be gained under questioning or interrogation, or any other means not listed here. The only information the Client may share without permission is public facing information (Amarjeet Inderpal, Inderpal Agency), that they did in fact hire the CSP & if they would do so again.

    Stipulations

    -If the Client chooses to engage in illegal activities that could endanger the reputation of the Inderpal Agency, the CSP may terminate the Contract. Doing so requires a notification be delivered to the Client explaining the reasoning behind the Contract termination as well as the refund of any payments made by the Client within five business days. If a Contract is terminated in this manner, all Conditions & Stipulations upon both CSP & Client are rendered void.

    -The CSP will continue to provide services & be bound by the above stipulations until a designated objective has been completed or previously defined time period has elapsed. Once services have been rendered or if the contract has been terminated (either through non-payment or the above stipulation), the CSP will be free of all stipulations of this Contract unless hired again at a later date. A verbal agreement to reinstate previously negotiated services shall be all that is required from the Client should the CSP choose to offer it - new stipulations, costs, or other parameters will require a new Contract to be signed.


    You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must and all participants must sign the contract to seal the deal.

    Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.

    When crafting your oath, you may incorporate any of the following penalties:

    • A Battle Scar up to Severe (deaf, missing limb)
    • The oath-breaker is physically marked as an oath-breaker, and any investigative effect will reveal the terms of the oath they broke.
    • A particular Trauma and a single Mind Damage
    • The oath-breaker goes unconscious for up to 24 hours
    • An Injury up to Severity-6 (cannot be reduced by any means)

    The target cannot be compelled to agree via another Effect or oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.

    When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.

    • This consumable is destroyed when used and cannot be used again.
    • All Oaths must have at least two participants.
    • The target must be physically present to enter the oath.
    • The terms and penalties of the oath do not need to be equitable and do not need to affect all parties equally.

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Tailored Suit w/ Hidden Pockets (Escape Kit)
    • Undercover Armor (2 AC)
    • Sensible Shoes (false heel, poly toe/puncture resistant poly sole)
    • Concealed Holsters (Ankle, Shoulder)
    • Walther PDP-F (15+1 9mm, Laser Equip, Shoulder Holster)
    • Walther PPK (8+1 380. Silver, Ankle Holster)
    • Belt w/ Hidden Pocket
    • Kara (bracelet, right wrist)
    • Kirpan (tiny knife, keychain)
    • Kanga (wooden comb)
    • Cloth Face Mask
    • Polarized Sunglasses
    • British Passport
    • Indian Passport
    • Wallet (ID, Credit Cards, 1d10 x1000 in British Pounds)
    • Keys
    • Multi-Tool
    • Tactical Flashlight
    • Tactical Pen

    In Briefcase (Armored, Electronic Shielding)

    • Inderpal Agency Contracts (10)
    • Gas Mask
    • Chuni (Sikh headscarf)
    • Handcuffs (reinforced)
    • Security Wedge (wireless activation)
    • Echo-Sigma EMS Trauma Kit
    • Survival Kit
    • Passport Holder w/ Photocopy
    • Taser Baton w/ Sheath
    • Universal Charger
    • Back Up Battery
    • B & E Kit
    • Toiletries Kit
    • 4 GPS Trackers
    • 4 Hidden Cameras/Mics
    • 4 Magazines 9mm
    • Pocket Video Drone
    • 12 Energy Bars
    • Water Bottle

    Cold Weather Gear

    • Winter Parka w/Electric Warmer
    • Waterproof Hat/Gloves
    • Collapsible Snowshoes
    • Pair of Skis/Sled (to be abandoned if needed)
    (Click to toggle Weapons reference)

    Trophies

    From Sunken Dreams
    EMP Cannon
    This device appears to be a large rifle like structure, with elaborate wiring & crytalline rods forming a barrel of sorts Projects a EMP Cone from 200' to 500' (takes an Action to adjust the range). Roll Dex + Firearms (DC: 8) - 1-3 successes causes Unshielded Electronics to be rendered inoperative for 1 minute. With 4+ Successes, they are also damaged, & will need to be repaired. Can only fire once before needing an hour to recharge.

    Consumable Crafting Gifts

    These contracts bear the logo of the Inderpal Agency - they come prefilled with the various stipulations, consequences, & basic parameters, though much is left blank to allow customization by the end user. To activate, the contract is merely finished & signed by the respective parties. The contract remains, but it's power is expended after activation.

    The default penalty is "Oathbreaker" taking the form of a elaborate henna marking on their face that cannot be removed. Other penalties may be selected in it's place if desired. Attempting to break the stipulations results in a splitting migraine & a cold sweat.

    These Contracts are written with the same Ferro-Fluid that emits from the R.I.S.H.I. device.

    Standard CSP Contract

    Upon agreement by the Close Protection Specialist & the Client (Hereafter referred to as "CSP" & "Client" respectively) the following Contract is established:

    -The Client agrees to pay the designated rate per day the CSP is contracted to provide Close Protection services, in addition to reasonable expenses incurred by the CSP as well as any up front retainer if one was requested. This payment will be in British Pounds unless the CSP agrees to an acceptable alternative. The Client agrees to pay the full amount negotiated promptly, either per week of ongoing services or within five business days of a concluded agreement. The CSP may allot more time or waive payment if desired.

    Responsibilities of the CSP

    -The CSP will take any action required to ensure the life, safety, & freedom of the Client, up to & including personal injury, incarceration or loss of life. If the client is somehow abducted while under the CSPs protection, the CSP will dedicate every effort to secure the Client's freedom, with the normal pay structure being frozen during this time (the Client will still incur reasonable expenses, to be paid upon their release provided the efforts of the CSP contributed to their freedom).

    Responsibilities of the Client

    -The Client agrees to divulge any pertinent information requested by the CSP. Requested information is to be truthful, accurate, & delivered promptly. Information gained in this manner is considered confidential & the CSP is prohibited from sharing it with any third parties without the Client's permission.

    -The Client agrees to a Non-Disclosure article regarding any actions or services taken by the CSP while under Contract unless the CSP gives express permission for those details to be shared with a designated third party. This NDIS includes any form of recording or similar, any written record of actions taken by the CSP, any information that would be gained under questioning or interrogation, or any other means not listed here. The only information the Client may share without permission is public facing information (Amarjeet Inderpal, Inderpal Agency), that they did in fact hire the CSP & if they would do so again.

    Stipulations

    -If the Client chooses to engage in illegal activities that could endanger the reputation of the Inderpal Agency, the CSP may terminate the Contract. Doing so requires a notification be delivered to the Client explaining the reasoning behind the Contract termination as well as the refund of any payments made by the Client within five business days. If a Contract is terminated in this manner, all Conditions & Stipulations upon both CSP & Client are rendered void.

    -The CSP will continue to provide services & be bound by the above stipulations until a designated objective has been completed or previously defined time period has elapsed. Once services have been rendered or if the contract has been terminated (either through non-payment or the above stipulation), the CSP will be free of all stipulations of this Contract unless hired again at a later date. A verbal agreement to reinstate previously negotiated services shall be all that is required from the Client should the CSP choose to offer it - new stipulations, costs, or other parameters will require a new Contract to be signed.


    You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must and all participants must sign the contract to seal the deal.

    Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.

    When crafting your oath, you may incorporate any of the following penalties:

    • A Battle Scar up to Severe (deaf, missing limb)
    • The oath-breaker is physically marked as an oath-breaker, and any investigative effect will reveal the terms of the oath they broke.
    • A particular Trauma and a single Mind Damage
    • The oath-breaker goes unconscious for up to 24 hours
    • An Injury up to Severity-6 (cannot be reduced by any means)

    The target cannot be compelled to agree via another Effect or oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.

    When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.

    • This consumable is destroyed when used and cannot be used again.
    • All Oaths must have at least two participants.
    • The target must be physically present to enter the oath.
    • The terms and penalties of the oath do not need to be equitable and do not need to affect all parties equally.

    Contractor Timeline

    11 Victories - 1 Failure
    Remaining Exp: 5 (Earned: 357 - Spent: 352)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Amarjeet Inderpal has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Amarjeet Inderpal.

    Biography

    Signed Contracts: Lorenzo, Jack the Magician, Connor Inkz x2, Timothy Humbug, Leon Vanderblight

    Current Residence: Dubai, UAE

    Inderpal Close Protection Contract Stipulations

    To be counted as "Under Contract" for certain Powers requires the following conditions: Consent to hire the Close Protection Specialist for the agreed on price A reasonable proximity for services to be rendered (typically line of sight) An understanding that either side may terminate the arrangement at any time

    Code of Honor (Bodyguard/Sikh)

    Sikhism

    • I will not ingest impure substances (meat, drugs, alcohol)
    • I will worship only God as described in the Holy Scriptures
    • I will not cut my hair or consent to tattoos/piercing

    Bodyguard

    • I will protect the client at all costs
    • I will always remain alert to location & status of the client
    • I will not allow any obstacle to prevent me from doing my duty

    Maddening Trauma: No Mercy (You must roll Trauma to avoid summarily executing anyone who attempts to harm your clients, even if helpless)

    Maddening Trauma: Toxic Codependency (You have every faith in your capabilities and everyone should know best to have you along. Roll trauma when someone denies your offer to accompany them into a potentially dangerous situation)

    Assets And Liabilities

    Assets

    +1 Additional Citizenship
    Country: India
    +2 Database
    Access to: Interpol
    +1 Polyglot
    Language: Punjabi, Arabic, Cantonese

    Liabilities

    -1 Notoriety
    Reason: Failed to protect British Prime Minister