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Reggin Floda N. Reltih
Hallo, schön dich kennen zu lernen!

A 5-Victory Novice Contractor played by Playergamer in Building ni Gayeong Contractors' Guild

Reggin Floda N. Reltih is a Student who will risk his life to become the ultimate Elemental Dictator and To recreate the Third Reich.

He is 17 years old, lives in Berlin, and often appears as Man with slightly brown skin but still white and with a nice an afro and a small mustache.

Reggin Floda N. Reltih lives in Building ni Gayeong Contractors' Guild, a setting where the supernatural exist. His journal has 10 entries. His Questionnaire has 15 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

5

Intellect

4

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

3 Brawl

2 Crafts

0 Culture

2 Drive

5 Firearms

3 Influence

1 Investigation

2 Medicine

3 Melee

4 Occult

2 Performance

2 Science

4 Stealth

2 Survival

2 Technology

3 Thievery

3 Aiming

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Reggin Floda N. Reltih is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Reggin Floda N. Reltih has no Battle Scars)

Body 8

Stress

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Capture
Near-Death Experience

Traumas

(Reggin Floda N. Reltih has no Traumas)


Electricity

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Point of Contact: Jesus from South Park
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Nightmares: Clowns Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
From Building ni Gayeong Contractors' Guild
Fanatical Speech The ability to make a speech to encourage your party to do better +2 in attack rolls for any allies who are near the vicinity
Deleted Conditions with active Assets and Liabilities
  • Bane: Mustard Gas
  • Gullible
  • Weak Willed
  • Forgetful
  • Glass Jaw
  • Sore Thumb

Loose Ends

Dark Secret: Blackmailed a Black man

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Contractor Timeline

5 Victories - 0 Failures
Remaining Exp: 1 (Earned: 200 - Spent: 199)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Reggin Floda N. Reltih has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Building ni Gayeong Contractors' Guild can post Moves for Reggin Floda N. Reltih.

Biography

After his father’s retirement from the state customs service, Reggin Reltih spent most of his childhood in Linz, the capital of Upper Austria. It remained his favorite city throughout his life, and he expressed his wish to be buried there. Alois Hitler died in 1903 but left an adequate pension and savings to support his wife and children. Although Reggin Reltih feared and disliked his father, he was a devoted son to his mother, who died after much suffering in 1907. But He's life get going when he reached ESS.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-6 Point of Contact
Contact: Jesus from South Park
-9 Bounce Back
-3 Nimble Fingers
-0 Unshakable
-9 Daredevil
-15 Immutable Body
-0 Seen Things
-0 Imbued

Liabilities

+3 Traumatized
Trauma: Kleptomania
+3 Nightmares
Subject: Clowns
+6 Anti-Social
+6 Paranoia
+3 Traumatized
Trauma: Anti-Social
+3 Traumatized
Trauma: Nightmares
+3 Traumatized
Trauma: Delusional
+9 Sore Thumb
+9 One Arm
+12 Glass Jaw
+9 Gullible
+12 Weak Willed
+3 Dark Secret
Secret: Blackmailed a Black man
+6 Forgetful
+12 Group of Enemies
Name of Group: The Italian Mafia
+6 Bane
Weakness: Mustard Gas
+3 Dark Secret
Secret: Secretly Racist
+3 Dark Secret
Secret: Killed Jewish Person
+6 Scarred
Scar: Scarred Balls
+6 Vengeful
+6 Compulsive Liar
+9 Sensitive
+6 Delusions of Grandeur
+7 Short Fuse