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Selma T Whispers
Shh. It’s all right. No more pain. Only rest.

A 7-Victory Novice Contractor played by jamesdsoup in Maelstrom

Selma T Whispers is a clinical psychologist who will risk her life to become the ultimate angel of death and wants to end all human life and guide them to a painless grave.

She is 36 years old, lives in Los Angeles California, and often appears as 5'0" Swedish woman, with pale blonde hair, sharp blue eyes behind shining golden glasses, and a set of immaculate red scrubs.

Selma T Whispers lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 13 entries. Her Questionnaire has 19 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

0 Drive

2 Firearms

2 Influence

2 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

2 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Selma T Whispers is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Selma T Whispers has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure

Traumas

(Selma T Whispers has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Novice
7 Victories - 0 Failures
Remaining Exp: 9
(Earned: 219 - Spent: 210)
An itemized record of every Contract, advancement, and more

Moves

Selma T Whispers has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Selma T Whispers.

Biography

Selma Thaniel Whispers was not born for life; she was born for endings. Raised in the cold distance of Sweden and educated in the clinical heart of Los Angeles, Selma learned early that comfort is an illusion and pain is inevitable. Her parents, both sharp-edged professionals, praised her intellect but offered no warmth. They taught her to value precision, detachment, and efficiency — and Selma listened.

She studied medicine first, psychology second, chasing not the cure, but the core — the thing inside humans that breaks and cannot be repaired. Over time, she stopped seeing patients as people and started seeing them as puzzles: patterns of suffering, waiting to be solved.

When the supernatural revealed itself, Selma didn't flinch. She saw in it the final confirmation of her beliefs: there was no redemption coming. Only endings. Only the slow, inevitable deterioration of the human mind, body, and soul — and she would be the one to guide them through it.

Accepting her first Contract felt less like a choice and more like a diagnosis. Now, imbued with abilities beyond normal medicine, Selma Thaniel Whispers walks the line between life and death. Her golden glasses gleam as she exerts subtle, terrible influence over the emotions of those she meets. Her whispered words heal wounds... but always on her terms. Her wings, born from terror and duty, carry her across battlefields where only one fate awaits.

Selma does not see herself as cruel. In her eyes, mercy and death are twins, and she is their midwife. Each life she touches is either saved — temporarily — or gently escorted toward their final silence. She believes that humanity is terminal, that survival is an act of vanity, and that she has been chosen to be the architect of a more merciful extinction.

In the contracting world, whispers about "Dr. Whispers" abound: a woman in blood-red scrubs, smiling faintly as the room grows colder, as emotions boil, as enemies falter. Some say her glasses shine with a holy light before the mind breaks. Some say her footsteps don't leave marks anymore. All know one truth: if you see Selma Thaniel Whispers coming, it is already too late to run.

She does not kill out of hate. She does not heal out of hope. She acts because this is what kindness looks like — when you finally stop lying to yourself.

Assets And Liabilities

Assets

-1 Additional Language
Language: ASL
-0 Finances: Average
-6 Focused
-6 Clear Conscience
-12 Jack of All Trades
-3 Nimble Fingers
-0 Imbued