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Patrick Oneal
"Wow that was lucky"

A 16-Victory Seasoned Contractor played by jwesley123 in Maelstrom

Patrick Oneal is a Half-Leperchaun who will risk their life to Understand What he is.

They are 21 years old, and often appears as A man in a white tshirt and blue jeans.

Patrick Oneal lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 2 entries.

Attributes

Brawn

2

Charisma

4

Dexterity

6

Intellect

4

Perception

3

Abilities

2 Alertness

2 Animals

3 Athletics

3 Brawl

2 Crafts

2 Culture

2 Drive

3 Firearms

3 Influence

3 Investigation

2 Medicine

3 Melee

3 Occult

3 Performance

2 Science

3 Stealth

2 Survival

2 Technology

4 Thievery

3 Dodge

3 Explosives

2 Mimicry

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Patrick Oneal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Missing Fingers left hand (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Soft Spot belly (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 6

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Fairies Law
    Betrayal
    Capture

    Traumas

  • Me, Me, Me You can't trust someone with your life without rolling mind

  • Source


    Circumstances

    Respected Expert: Fae (Son of the O'Neals)
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Stockpile: Improvised Explosives
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    Citizenship: Undocumented Amazon Tribe
    Given by leonvanderblight
    You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.
    Safe House: Undocumented Amazon Tribe
    Given by leonvanderblight
    The tribe believes Patrick to be a new moon god by the name of Moriarity, and have been told to protect anyone who arrives there with that name as one of their own provided they offer that name as a friend. Amazonian Safehouse

    Conditions

    From The Tattered Curtain
    Genie wish 5ft tall
    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

    Loose Ends

    Powers

    Leperchauns are renowned for their ability to be anywhere. One way they accomplish this is that locks are merely suggestions to them as when they knock sometimes the lock will invite them in.


    Spend at least two Actions performing the following ritual: Knocks to activate. Select a door, lock, or locked target within arm's reach. This can be used on Alien technology. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You may lock, unlock, and/or open your target.

    This Gift's Cost is capped at 2 and cannot be increased further.

    • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
    • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Patrick always seems to get lucky he notices the paint can falling off the ladder to bonk his head and he easily side steps it. He notices the opposing player attempting to steal the basketball from behind him and he crosses the basketball over in front of him just a second before.


    You gain the following benefits at all times.

    Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

    You also gain the following effects:

    • Centered: You have perfect balance. You cannot be knocked over, and can maintain your footing regardless of the size or stability of the material underneath you.
    • Heightened Reflexes: You may make a single Reaction each round as a Free Action.

    Patrick has gained the silver tounge of old granted to him by the Fae of the forest as they danced around him and changed him from within so much so he changed without.


    You gain the following benefits at all times.

    You may understand and communicate to humans as if you are fluent in a relevant language.

    • The target of "human" refers to any target that speaks a human language.

    Leperchauns are renownwed theives and half of that is because of their ability to walk wherever they please.


    You gain the following benefits at all times.

    You may move easily and without a roll in any of the following situations.

    • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.

    Patricks inner Fae fire has begun to burn. He was taught by the fae to bring this magical fire forth and burn his enemies before him by cauing their luck to turn against them and actually magically ignite burning them alive.


    Exert your Mind (only for extinguishing a fire, no cost for starting one) and spend an Action to activate. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).

    You may start or extinguish a fire as large as a Christmas tree fire at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.

    Lighting a target on fire deals 5 damage per round, starting in the next round after the one in which they caught fire. This damage is reduced by Armor, but the target’s Armor rating will be depleted by any damage dealt, destroying the Armor once it reaches 0.

    • Someone may attempt to extinguish a fire that you started by spending an Action and rolling Dexterity + Athletics, Difficulty 8.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Leperchauns have always been known for wearing other faces. Now Patrick has this ability.


    Exert your Mind and spend a minute to activate. You must actively and obviously use Belt to activate this Effect.

    You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.

    The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You may change the appearance of your outfit. You may add inhuman features to your disguise. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.

    You can "pass" in any culture or group without arousing suspicion as long as you look normal for that group and can communicate with those inside the group.

    • A performance check is generally required to pass with people who know the individual you're mimicking.
    • While you may alter your outfit's appearance, this does not grant or store equipment.
    • While you can add inhuman features, they are aesthetic only. Think star trek alien, monstergirl, demon, etc. Does not grant things such as a prehensile tail, an extra damaging brawl attack, improved senses, etc.

    Patrick's theivery has reached new heights. Patrick can now steal thoughts from people's dreams. Like robbing a vault but a little trickier you just need to jiggle it just right and itll open right up. He just has to be careful to not get lost in the dream.


    Exert your Mind (unless The Targets doesn't notice patrick) and spend 15 minutes to activate. Select a Living, Animate target within 300 feet You must maintain Concentration while the effect is active. Roll Dexterity + Thievery at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.

    You are able to view your target's memories. The target is unaware their memories are being probed. The Effect ends if the target moves out of range or your Concentration is interrupted.

    You may ask specific questions about their memory - “what is their computer password,” “What were they doing at 4:00PM yesterday,” etc - but you cannot get answers to broad, analytical questions like “are they a good person?” or “what are their plans for the future?”

    Each question you ask and memory you replay takes a single Round to read.

    This Effect is not obvious, and the only sign you are using an Effect is Patrick hums softly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

    Possession of this Power grants the following Trauma at all times: you can't trust another with your life with out rolling mind.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Shadow of Death

    Created by Prototype, looted by Patrick Oneal.
    A Norinco NSR12 bullpup sniper rifle. The rifle has a "yin/yang" simple carved from jade set into the stock

    The Norinco NSR12 has the following specifications:

    Chinese self-designed semi-auto sniping rifle in the caliber of 12.7mm.

    Caliber: 12.7x108mm
    Muzzle velocity: 825 m/s
    Barrel length: 480 mm
    Overall length: 1450 mm
    Net weight: <14.5 kg
    Capacity: 5 rds.
    Accuracy: R1000<=48cm
    Rifling: 8pcs./380mm

    This rifle was once wielded by the infamous Chinese assassin Wúshēng Dǎjí - anyone familiar with this weapon will recognize it as such.


    This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle and just as difficult to conceal.

    Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +1 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Silencer: Shots you fire can be made silent at will.
    • Silent Killer: If your shot would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

    Crafted Artifacts

    Happy Thoughts

    Created and held by Patrick Oneal.
    A coin with a Rook on one side and a pot of gold on the other

    A Solid Gold Coin with a Rook on one side and a Pot of gold on the Other. Patrick has studied the rooks skin piece for a while and has figured out how to combine it into his gold coins. Allowing its users with a little luck to soar like a rook even without wings.


    Exert your Mind and spend at least two Actions performing the following ritual: The User Flips the coin up Calling it as it comes down if correct the artifact activates to activate. This Effect cannot be used unless They Guess The Coin Flip. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.

    Your encumbrance penalty while levitating increases every 50lbs over your limit instead of every 15lbs.

    • Any penalties to dice or movement are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
    • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

    Sucats other helping hand

    Created by Terra Abaddon, given to Patrick Oneal.
    Silver pendant given to Sucat

    Julian Vasquez lays on the black top, spit on his forehead as Jason and Jessica walk away laughing. The need for justice fills his heart and he looks down at his Amulet, Paranoias amulet. he grabs it and red light glimmers through his hands. He calls out for Paranoia and his calls are returned. A demonic figure blood across his body bursts from the floor grabbing Jessica by the throat and using its twisted claws to shape Jessica's face into that of a pigs. Julian smiles, justice is served.


    Exert your Mind and Spend an Action to activate. Select a Living target within arm's reach. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Influence at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.

    If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

    1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
    2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
    3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
    4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
    Refer to the stock Battle Scars on the Character Sheet for specific systems.

    • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
    • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Sucats other other helping hand

    Created by Terra Abaddon, given to Patrick Oneal.
    Silver pendant given to Sucat

    Julian Vasquez lays on the black top, spit on his forehead as Jason and Jessica walk away laughing. The need for justice fills his heart and he looks down at his Amulet, Paranoias amulet. he grabs it and red light glimmers through his hands. He calls out for Paranoia and his calls are returned. A demonic figure blood across his body bursts from the floor grabbing Jessica by the throat and using its twisted claws to shape Jessica's face into that of a pigs. Julian smiles, justice is served.


    Exert your Mind and Spend an Action to activate. Select a Living target within arm's reach. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Influence at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.

    If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

    1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
    2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
    3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
    4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
    Refer to the stock Battle Scars on the Character Sheet for specific systems.

    • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
    • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Tank-Top *Jeans
    • Beanie
    • rook skin
    • Wallet
    • Keys
    • Smartphone
    • Gas X *belt with buckle *A lighter
    • 30 gold
    • Guitar Case With Sniper Rifle

    • Leo Owes me a Favor
    • Leon owes me a favor
    (Click to toggle Weapons reference)

    Trophies

    From The Tattered Curtain
    Rooks Skin
    Rook's Skin: Spend an action putting on the Rook's skin to transform into a bird with 2 Brawn and your same Dexterity. Your Rook's skin has 3 health, which is damaged before your personal health. Afterwards, it is destroyed. Fur coat for my clothes
    Magic Library
    Magic books 1 book that teaches how to create light from your hand like a flashlight 2 book that teaches me how to make fresh water from my hand 3 book that teaches me magic voice projection can cast voice 20 feet 4 book that teaches me to summon the jerry crab.
    From Maelstrom
    100 carat diamond ring given to Mark Collins
    Given by leonvanderblight
    A massive diamond ring given to Patrick on one of their alias's wedding nights. Worth approximately 125k. Money.

    Artifact Crafting Gifts

    A Solid Gold Coin with a Rook on one side and a Pot of gold on the Other. Patrick has studied the rooks skin piece for a while and has figured out how to combine it into his gold coins. Allowing its users with a little luck to soar like a rook even without wings.


    Exert your Mind and spend at least two Actions performing the following ritual: The User Flips the coin up Calling it as it comes down if correct the artifact activates to activate. This Effect cannot be used unless They Guess The Coin Flip. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.

    Your encumbrance penalty while levitating increases every 50lbs over your limit instead of every 15lbs.

    • Any penalties to dice or movement are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
    • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

    Contractor Timeline

    16 Victories - 4 Failures
    Remaining Exp: 2 (Earned: 283 - Spent: 281)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Patrick Oneal has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Patrick Oneal.

    Assets And Liabilities

    Assets

    +1 Respected Expert
    Field: Fae (Son of the O'Neals)
    +1 Beautiful
    +2 Stockpile
    Stockpile Type: Improvised Explosives
    +1 Contortionist

    Liabilities

    -2 Vengeful
    -2 Short