"Please think carefully before you use this."
The Portable Sun appears to be a small sphere (slightly larger than a tennis ball) that resembles a miniature sun. The artifact emits a faint light and is warm to the touch. The Portable Sun's texture is weirdly fuzzy and glass-like, feeling similar to how one would expect television static to feel.
When activated, the artifact will glow brighter for a moment, before quickly launching a fiery solar flare at the target. The flames dance through the open air, fizzling out into nothing if they fail to find a suitable target. Upon colliding with a target, the solar flare sets it ablaze.
Having learned about the possibility of crafting magical items during the events of Don't Look Up, Andromeda sought to craft something of her own. By channelling her mind, magic, and passion, she was able to create the first Portable Sun.
Spend an Action. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).
You may start a new fire as large as a torch's flame at your target. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 2 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be shredded by any Damage dealt, destroying material Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You open the grimoire in front of you, its pages fluttering in a non-existent wind. You loudly speak the incantation as a rain fo spark surrounds the object. It shudders to life and follows your commands.
Exert your Mind and spend two Actions performing the following ritual: point at the target object and speak the incantation "Treguna Mekoides Trecorum Satis Dee". Select a Inanimate target within 20 feet which could fit inside a rolling luggage bag (50 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The mountain top is surrounded and being carried by a collection of clouds. Edible plants are abundant as the ground is overflowing with vitality. The mountain top becomes alive and manifests a nature spirit, they must drink 5000 gallons of water once a week. This fuels the clouds, plants, and pond.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a two inch diameter orb of clouds and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has a grocery store aisle's worth of fresh produce, water purifying pond, and cloud camouflage. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The locket is plain and simple. It does not catch the eye, nor does it exude power on its own. When worn, however, it grants the first step towards eternity. As it sits around one's neck, and only their neck, opening it will reveal what the wearer loves most. Life and love fits in the palm of your hand.
Tapping into one's psyche is something that requires a lifetime of self-care and intrinsic reflection. When you look deep within yourself - at what drives you to strive for your goals - you can push aside pain, and fear, and the weight of the world. Suddenly, your goals become clearer. Your mind no longer needs to stop. Your lungs no longer need to contract, and your stomach never needs to consume. You are more than just your physical body. You are a bundle of nerves and dreams and nightmares that drive a fleshy suit. Life's Locket only asks that you let it handle the burdens of the body, so you can focus on what matters most.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, sleep, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: