Legendary Artifact

Hacker's Phone

Created by Adam Carter, given to Faira Lenora McDougall.
Currently At home.
looks like an ordinary smart phone

.....


Spend 2 Actions. Select a Computer within 20 feet. Can be used on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.

If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

Every hack you make leaves behind a sheriff's star icon. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

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Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless this can only appear on an electronic device like a computer or cell phone that is nearest to the target..

You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration

The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Depending on the length of your message, it may take a target some time and/or effort to understand it in its entirety.
  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

.....


Exert your Mind (unless you win a coin flip) and spend an Action.

You automatically detect all network connection within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.

Even while this Effect is not active, if any network connection come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

Even if there are no network connection within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

  • This includes any objects that come into range during activation.

...


You gain the following benefits as long as you are wearing this Artifact.

You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.

  • The target of "human" refers to any target that speaks a human language.

....


Expend a point of Battery and spend an Action. Select a target Location within 75 feet.

You may perceive things through sight as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.

Others near you may choose to observe what you are perceiving by phone screen.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifacts

"The Mandarin"

Created and held by Sakngea Somm.
A Chinese Type 56 (Chicom RPD Clone) complete with a 100-round drum magazine chambered in 7.62x39 FMJ,and a deployable steel bipod, bearing various engravings of Daoist scripture and prayers in it's wooden furnishing as well as sealing talismans and a bell-charm on the rear-sling mount. The Gun itself is possessed by the spirit of one of Somm's ancestors, an ancient CCP soldier, and it occasionally likes to give Somm advice. The Ghost Gun is capable of folding down into a (de)extendable Dizi flute, and being played just like one.

Somm's flute folds out into a large machinegun, and as he deploys it, he shoulders it and immediately starts to spray through the wall. The gun appears to be also... talking? as it compliment's Somm's accuracy and tact.


This Artifact can be used as a Rifle. It is roughly the same size as a Rifle but can be collapsed into A de(extendable) dizi belled flute and concealed. Collapsing or expanding it costs a Free Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +1 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Keyhole: Any bullet that kills your target tumbles through their body and may strike a target in a 90 degree angle behind them. Any damage beyond that needed for the kill is applied to the secondary target.
  • Silencer: Shots you fire can be made silent at will.

  • Excess keyhole damage does not reapply the weapon's damage bonus and is affected by Armor as normal. The secondary target may React to the tumbled bullet if they have a Gift which lets them do so.

Penumbra

Created and held by Adrannis.
A shadowy sports motorcycle that practically disappears at nightfall.

The bright headlights shine out from the gloom, seemingly floating above a pair of dimly-lit tires. You'd assume it to be the work of something supernatural, but as you trip over the near-invisible bike, you can tell that it is merely black paint. Amusing.


This Artifact can be used as a Suzuki Hayabusa. It is roughly the same size as a Suzuki Hayabusa but can be collapsed into a choker with a compound bow emblem and concealed. Collapsing or expanding it costs a Quick Action.

This Suzuki Hayabusa has a coat of Black 3.0 paint and offroad tires. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Ancestral Katana

Created and held by Jade Arrison.
An ornate, finely crafted blade. Older than Jade themself.

The edge of the blade glows red with every swing, an edge sharper than the sword's own destroying whatever it cuts.


This Artifact can be used as a sword / axe. It is roughly at least twice as large as a sword / axe and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

You also gain the following effects:

  • Any Injury inflicted is considered unstabilized even if its Severity is less than 4. The equipment and roll required to Stabilize it is treated as though it is a minimum of Severity 6.
  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Lasersaber: Given time, you may demolish any object or wall. To destroy 1 cubic foot of material: spend 1 Action for material demolishable with a crowbar or sledgehammer, and 2 Actions for other materials (like steel).
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Strange leather coat

Created and held by Jason Kyle.
It is a living, body conforming leather trench coat

It is a small pocket dimension inside the flesh jacket. it absorbs what is being taken in a cloth-like substance that keeps it in place inside the jacket.


Exert your Mind and spend a Quick Action.

You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.

You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 7 things at a time.

You may choose to equip any equipment you withdraw at no additional cost.

  • "Equip" refers to drawing a gun, putting on a piece of armor, etc.
  • Containers which hold multiple things may count as a single item so long as the things within are generally packaged together. For instance, you may stash a clip full of bullets, a medical kit full of medical supplies, or a box of crackers, but you cannot stash a backpack full of miscellaneous equipment.
  • You may only attempt to store Objects which are free-standing and disconnected from other things. The use of this Effect will not allow you to sever any connections holding an Object in place.
  • The Maximum Object Size parameter is intended to roughly capture the weight / size restriction of items and isn’t intended to restrict shape. GM discretion is advised. A human being is level 4 in the Maximum Object Size parameter.

Capture Device 1.0

Created by Blake Celathe, looted by Kurigo "Oz" Osikawa.
A device that seems to just be a giant chest, one that you would normally find in some medieval musem. However, you could only be more wrong!

A large chest sits in front of the person, seemingly for the taking! Upon opening the chest, you realize that those video games were actually right. Teeth, a tongue greet you as it licks up your items, perhaps even threatening you as well! However. With storing your items, it closes back over, perhaps thanking you for the meal. It quickly collaspes into a wallet. As if it wasn't just a hungry monster eating chest. Though, opening the wallet, you can still see some teeth at times!


This Artifact can be used as a container. It is roughly the same size as a Large Metal Banded Wooden Chest but can be collapsed into A Wallet and concealed. Collapsing or expanding it costs a Quick Action.

Your Large Metal Banded Wooden Chest has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside weigh their normal amount.

Living things can be stored in your Large Metal Banded Wooden Chest. They will have access to anything else inside and may attempt to break free, damaging or destroying the Large Metal Banded Wooden Chest in the process.

If your Large Metal Banded Wooden Chest is destroyed, things inside may get out, and it will cease to function until it is repaired.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • There is no cost to use your container.

Stock Legendary Artifacts

This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.

If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Take a Severity-1 Injury and spend one minute. Select a Dead target within arm's reach with at least half its skeletal structure remaining. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.

The creature lasts for eight hours or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.

Destroying one of your zombies requires a called shot to the head or heart. All other Injuries zombies suffer result in Battle Scars only, limiting their mobility and effectiveness in other ways.

Your revived targets deal 2 Weapon Damage with their unarmed attacks.

  • The called shot requires 4 Outcome dealing 4+ Damage or 6 Outcome dealing 2+ Damage.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

The Axe of Legend

This electric guitar has one edge sharpened into a deadly blade. It can be used as either sort of axe.

This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.

Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective

You also gain the following effects:

  • Mjolnir: You may call your weapon back to your hand as a Quick Action if it is within 50 feet of you. Can only be used on melee weapon that you have wielded in the past hour.
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Lightning Bracers

A pair of bronze bracelets that glow with golden energy.

This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.