When wearing these shades which are not courtroom appropriate attire. If staring directly at an individual when they lie to you there’s a good chance they will feel nerve wracking guilt.
This Effect activates whenever When An Individual Lies to the wearer. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6 -3 dice.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by Guilt. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
If any affected target takes or deals Damage, this Effect ends.
When wearing the artifact, it connects through the base of your skull and glows slightly there when activating its defenses.
A small disc plugs into the brain stem of the user, similar in appearance (when plugged in) to a "data-jack" type device. It allows anything with the correct kind of plug (Anything Ware has created, or modified to work with it after the fact) to monitor brain activity, and upon removal seals up the area with anesthetic and surgical glue.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Description:
The Shadow Briefcase is an unassuming, sleek briefcase on the outside, but inside, it houses an array of advanced technological tools designed for the secure handling and, if necessary, the selective and legal disposal of sensitive evidence.
Technological Features:
• Quantum Encryption Module: Documents or digital evidence stored within the briefcase are encrypted using quantum cryptography, making them virtually unhackable. Only the lawyer and authorized personnel can decrypt and access the information, ensuring unmatched confidentiality.
• Biometric and Retinal Lock System: The briefcase is secured with a dual-lock system that requires both a biometric scan (fingerprint or DNA) and a retinal scan, ensuring that only the designated legal operative can access its contents.
• Selective Evidence Disintegrator: A built-in mechanism for the destruction of physical documents and digital media, which operates under strict legal protocols. It can disintegrate materials into atomic dust using pointed directional lasers.
Exert your Mind and spend an Action. Select a Evidence of crimes within arm's reach no larger than a duffel bag (35 liters). You cannot target objects which are currently in someone else’s possession. Roll Intellect + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
The vehicle this advanced air filter is built into will try to filter and detect all toxins and similar out of the air.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The rod glows with green light, and the participant being targeted glows the same color. The energy has some kick back, causing a shadow of the harm of the poison on the wielder of the rod.
The rod is burns with purifying energy that drives the malady from the target. It draws from the symbol of the Asclepius.
This rod was made by a ritual focused on the symbol of the Asclepius, and experimenting with it. Vaccines, anti-virals, stories of miracle cures were all part of the creation process.
Exert your Mind (unless In a hospital, Clinic, or other healthcare setting) and spend 1 Action. Select a Living target within arm's reach.
You may cure any Non-Alien diseases, toxins, or poisons afflicting your target even if you have not diagnosed or fully understood it. You may cure diseases or poisons even if they are not treatable through modern medicine. During treatment, the malady you are treating does not progress or cause additional Damage or other effects.
You hold out the imbued coin and chant the trigger phrase and blood seeps out of your nails. The blood pools and boils until 3 seemingly human butlers rise from the puddle. They are servants of the god of ultraviolence, they despise all those which cannot bleed for they cannot pay the red tithe. The butlers all appear middle aged, with bald heads and well groomed mustaches. They wear red and black tuxedos and carry an era of professionalism, despite their love for bloodlust.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Sapient Battle Butlers at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. They will attack any nonliving, Animate targets they encounter immediately and will ignore your commands to do otherwise. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: hemophilia: Unstablized wounds worsen in half the time.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: