A slice of warm toast emerges from the toaster, releasing a comforting aroma that fills the room. Its golden-brown surface glistens under a thin layer of melted butter, inviting a satisfying crunch with each bite. As you take a bite, the crispy exterior gives way to a soft, fluffy interior, releasing a burst of warmth and flavor in your mouth. The buttery richness lingers on your taste buds, creating a simple yet delightful sensation. This humble piece of toast, with its perfect balance of crispiness and tenderness, embodies the essence of a cozy morning ritual, bringing a sense of comfort and contentment to start your day.
You gain the following benefits at all times.
You are permanently and visibly transformed: Toast. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
Possession of this Power grants the following Battle Scar: burned.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
The Severity of any Injury caused by water is increased by 2.
Vera has unusually long and thick hairs on her arms and legs. It’s easy to write off as just having thick body hair, but when she picks up on certain sounds or vibrations, the hairs stiffen in response like those of a spider.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Jason has learned to be very quick with his fingers when drawing his weapon, especially since he has a very bad temper to those who disrespect him as a result.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
Possession of this Power grants the following Trauma at all times: Vengeful An insult to or an attack on your person simply cannot be tolerated. (Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.).
You also gain the following effects:
You unconciously follow the urge to scratch your balls.
Every once in a while a man got a tickelling feeling, like he could feel it in his bones or in your guts just a little more intuitive in his case.
You gain the following benefits as long as you have your Third ball.
Your Perception rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The artifact is hardened. The owner can bring up a Neo-Genis console and summon the artifact.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
With the enhanced agility of a cat, and being even further blessed by the one up above, the user is able to move at a fast pace.
You gain the following benefits at all times.
You can run at three times your normal movement speed.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: