Stacy doesn't need anything but her residual power to keep moving.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
His eyes occasionally glow and shimmer with a sort of sadness, an inky glazed gaze of a man hollowed out from fear and anger.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Uncontrollable Anger.
You also gain the following effects:
Haerin has developed a mastery of weapons with his soul and of the souls of others. The weapons he wields now glow a pitch-black darkness as they are coated in his soul's darkness, seemingly refusing to leave his hands. "Your fight is not over; you cannot drop us," it murmurs and echoes constantly in his mind.
You gain the following benefits as long as you are engaged in combat with soul weapons.
+2 dice to all rolls with soul weapons. You may Defend against firearm attacks from any range using soul weapons.
Possession of this Power grants the following Trauma at all times: Nightmares of Angelo Yun and his memories.
You also gain the following effects:
Your visage becomes sharper, more surreal, your presence growing as they add fuel to the flame.
Harming Pain Incarnate is like trying to put out a flame with gasoline. The Incarnate still feels the full pain of each injury, but finds it something to further leverage rather than a debilitating inconvenience. Her injuries serve to aid in bringing out the Aspect within herself and will only get more effective as she gains power and experience.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Where some magics target the physical health, others use pure force or energy. Beams, blasts or otherwise, Kitty is just as resistant.
You gain the following benefits at all times.
You have 6 Armor, which only reduces damage taken from spell damage. Any armor piercing effects from spell damage are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Armor penetration does not affect your Armor, and it cannot be shredded or destroyed.
Zephyren's birdlike senses have attuned him to the so-called languages of the animal kingdom. He can finally comprehend the song of the forests, but this is only the beginning.
On music:
It's a blemish in Zephyren's past, yet one of his most fond highlights all the same. The sense of community that music brings is universal, as anyone can understand when a score sounds upbeat or solemn. He could put his emotions into it and no one would know the subject of his grief, only that he does have feelings after all. It never quite leaves his mind, so he finds himself stopping in his tracks whenever he hears it - whether geophonic or anthropophonic or biophonic - he has to appreciate how it all flows together.
On animals:
Wildlife is harder to spot in Hong Kong, with all the urbanization. Zephyren remembers his first few months in Canada, which were often spent just gawking at the animals he's never seen. Particularly, he had no idea coyotes were dangerous. Whoops.
On comprehension:
Now that even animals can speak to him, he has more noise to filter through. It might just be his downfall.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: