5 skeletons will roll up with cannons and on command will send those land lubbers to Davy Jones
I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms.
Exert your Mind and spend an Action. Select a Location within 25 feet. The area within 10 feet of the chosen Location immediately and obviously becomes imminently dangerous. On the following Rounds, you may choose to detonate the Blast as a Free Action on your initiative. When you do so-- or when one minute elapses-- roll Brawn + Firearms at Difficulty 6.
If the Outcome is positive, your blast hits everything within 10 feet of the chosen Location with Damage equal to your Outcome + 4.
The user says the following: "■... Open." Once the signal has been said, fires start to appear from the user's hands, and the user can pull the fire back in a bow and arrow pattern. The user can then release the fire, shooting out a flaming arrow that explodes upon impact.
Exert your Mind and spend an Action. Select a Location no further than 40 feet from you and in your line of sight. The area within 25 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Intellect + Firearms at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of the chosen Location with Damage equal to your Outcome + 4.
Anyone hit by the blast may roll Body at Difficulty 7 as a Free Action, and reduce their Damage taken by the Outcome.
Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 Damage will catch fire. Starting the Round after they caught fire, flaming targets take 2 Damage per Round until the fire is extinguished.
You may only use this Effect once per day.
A glow on Eon's body intensifies, glowing brightly, and causing a smell of ozone in the are. This is quickly followed by an explosion centered on her.
Eon looks focused while this is happening, like she is focusing on something complicated that other's can't see.
Eon manipulates the energy in her body. Causing particles to fuse, and release energy in the form of heat and pressure.
This takes focus. It is also something she can do at any time, and which she worries about accidentally setting off. This causes her to be adverse to touch.
Exert your Mind and spend an Action. The area within 10 feet of you immediately and obviously becomes imminently dangerous. Roll Intellect + Science at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 10 feet of you with Damage equal to your Outcome + 4. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
Possession of this Power grants the following Trauma at all times: Volatile: You must roll self-control to let someone touch you.
i raise my staff and a beam goes to the targeted spot. when the beam arrives at the spot (at very fast speeds) a big explosion happens at a large radius
Exert your Mind and spend 30 seconds to trap a region of any shape that contains your current location and fits entirely no further than 40 feet from you and in your line of sight. This trap lasts one day or until triggered or disarmed. You must actively and obviously use staff to activate this Effect. The area within 25 feet of the trap immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. Roll Intellect + Occult at Difficulty 6. Record your Outcome to use when the trap is triggered.
The trap looks like ITS NOT A FUCKING TRAP ITS A SPELL I CAST IT. It can only be spotted as a trap by those with preexisting knowledge of such traps. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any target
If the Outcome is positive, your blast hits everything within 25 feet of the trap with Damage equal to your Outcome + 4. Armor is fully effective against this damage.
Damage spreads to targets beyond the edge of the initial radius, decreasing by 2 Damage for every 5 feet traveled.
Lou rips a single sticker off his face…and everything blows.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up Sticker in order to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Brawn + Firearms at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 Damage will catch fire. Starting the Round after they caught fire, flaming targets take 2 Damage per Round until the fire is extinguished.
If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. For material armor, this penalty lasts until it is repaired. For intrinsic armor, it lasts until the end of Combat and any relevant wound is healed.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see an Explosion, a big one.
The gift is activated by exclaiming the words "BY THE AUTHORITIES PROVIDED TO ME BY GREGORIOUS III, I DEMAND SUPPORT FROM ADMIRAL JAKOV AGAINST THE HEATHEN!"
When it is said, somewhere, from the sky, a carabel materialises. This carabel will crash at full speed against one area of the battlefield designated beforehand. After impact, the remains of the carabel will disappear.
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. This Effect cannot be used unless it is used in open environments. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Brawn + Alertness at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.
The musician assumes a powerful stance and strums a mighty power chord on their guitar. A blast of sound waves radiate outwards, destroying all who dare face the power chord directly.
Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
You may only use this Effect once per day.