When River loses his cool, his shape shifting flesh follows his emotional deregulation. His body becomes an unstable, crawling suggestion of a living creature. Toothy maws surface and sink into his skin, clawed limbs sprout and recede, and skin gives way to a kaleidoscope of scales, fur, and feathers.
His form, as chaotic as it looks, follows his unrestrained intentions.
You gain the following benefits as long as you are in your Alternate Form.
You are permanently and visibly transformed: in human form, his body is slightly "off" with some fingers longer than others, inverted rib cage, webbed toes, etc. You are considered to be a Sapient, Living being when targeted..
Your appendages can reach an additional 30 feet.
You can squeeze through any cracks and passageways a cat would be able to.
Remembering his training, getting memories as to how they were taught to simply feel no emotion aside from hatred and anger towards the enemy, to have no feelings and see them as the shit stain of the earth it kicks in farther and further when he is picking up the artifact and remembering the monsters that were people that he killed during the war. Practicing the anger of yesteryears past he attains a new height of skill and is able to use it with weapons used by soldiers of both past, future, and present.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Military Melee Weapons.
Your attacks with Military Melee Weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Carlyle has always spent most of his years searching for antiques in the form of offensive weaponry, while caring very deeply about his hobby of sewing clothes for the orphaned children down the block. During his searches, he has honed his skill with these ancient weapons and developed his own martial techniques designed to break the opponent's weapon before his own breaks by itself due to its worn and torn condition.
You gain the following benefits as long as you are engaged in combat with melee weapons.
Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
the Frikkie De'Boos Extermination Corp. patch on the back begins to burn with a ethereal blue flame, and ghostly rodents crawl through the jacket as the user takes damage. the ghostly rodents attempt to hold the users wounded body together.
You gain the following benefits as long as you are wearing this Artifact.
Your Body and Mind Penalties are reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
You have been chosen by the Spirit of the first road, and have been blessed with powers that normal people simply don't understand. You have now become a better conduit for those powers.
You gain the following benefits at all times.
You are permanently and visibly transformed: Route Witch. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Drive and Mechanics. You receive +3 dice on non-attack rolls related to Drive and Mechanics.
Hundreds of hours of intense shooting drills have enabled Amarjeet's lethal speed & accuracy. When on Contract, this skill is further enhanced by her determination not to fail again.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is considered a Free Action.
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: