Penumbra "I will never be so pretentious as to say my way is the perfect way, but… heh, can’t argue with the results, now can ya?”

1
Requires Seasoned
This Artifact allows you to generate useful mundane items.
Created by Riley.
On Signature Item Luci's Sketchbook.
(Anyone who witnesses you activate this Effect or for its duration is very likely to be disturbed to see an Eidolon of the Well. The act of meddling with other planes of existence does not come without some undesired side effects. Sometimes, when peering through the veil with the intent to make use of its energies, something stares back and imparts upon the onlooker a warning of disorienting magnitude. Requires an Anguish Roll. You must actively and obviously be using up a competently drawn picture of the item in question (At least 4 Outcomes). You must use this Artifact obviously when activating this Effect.)

While inside The Well and energized by its effects, this sketchbook is able to create imitations of perfect concepts and objects and bring them forth into reality. It does require some form of direction, in the form of a drawn picture. The picture, once placed on the ground beneath the user will slowly lose form into a shapeless blob of weightless black ink. Within the span of about a minute, it will reform into the drawn object.

The drawings can be predone so long as they follow along with the proper prerequisites.


Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless the user is within the Hollow Choir. You must use up a competently drawn picture of the item in question (At least 4 Outcomes) in order to activate this Effect.

Choose an Object which could fit inside a large luggage bag (up to 75 liters). It must be Non-Alien and generic but can include rare or complex materials (such as radium, gold, or drugs). You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.

Roll Perception + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an Eidolon of the Well. The act of meddling with other planes of existence does not come without some undesired side effects. Sometimes, when peering through the veil with the intent to make use of its energies, something stares back and imparts upon the onlooker a warning of disorienting magnitude. Requires an Anguish Roll.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • You may cause a created item to expire at will as a Free Action, destroying the item.

Revision purchased with:
Improvement from achieving the Golden Ratio running Eight spent on improving power: Penumbra    (since refunded)
Revision purchased with:
Improvement from writing up Eight spent on improving power: Penumbra    (since refunded)
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Community Legendary Artifact Gifts

Exert your Mind (unless you win a coin flip) and spend an Action. Roll Dexterity + Drive at Difficulty 6.

If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 6 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.

The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

(Flavor Note:Can only be used when L-Drago isn't on field)

This Artifact produces ephemeral projectiles that can be used as a shuriken. It is roughly the same size as a shuriken and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Hail Storm: You may Exert your Mind to make an attack with against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

He's not sure when it happened exactly, or Why it happened, but at some point the backpack simply changed. It was always his "Lucky Backpack," but this was something new. Dubbed the Evidence Locker by his fellow detectives, it takes far more to fill the bag than it used to. Maybe it was all the magical and alien things he kept putting in it. Whatever the reason, why look a gift horse in the mouth. (no pun intended).

This Artifact can be used as a container. It is roughly the same size as a tactical back pack and just as difficult to conceal.

Your tactical back pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your tactical back pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the tactical back pack in the process.

If your tactical back pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

You may change the type of your container between Contracts.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • You cannot change the container's type if you are not in possession of it.
  • There is no cost to use your container.

This Artifact can be used as a BigRig. It is roughly the same size as a BigRig but can be collapsed into Big Rig key chain and concealed. Collapsing or expanding it costs a Quick Action.

This BigRig has Headache Rack, Dual Tanks, 18 Speed Transmission, Condo Sleeper. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

Exert your Mind and spend 2 Actions to activate.

You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.

The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.

You can "pass" in any culture or group without arousing suspicion as long as you look normal for that group and can communicate with those inside the group.

  • A performance check is generally required to pass with people who know the individual you're mimicking.
  • While you may alter your outfit's appearance, this does not grant or store equipment.

Stock Legendary Artifact Gifts

This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.

If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • The penalty from an object being damaged will stack with itself if a target is hit multiple times, but the object is destroyed when it reaches a total penalty of -4.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.

You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.

You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.

Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.

If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

Only you may open and close the container. Others can still destroy it to get at the contents

  • There is no cost to use your container.

Spend an Action.

You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.

If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.

  • Any door or restraint that is fastened or shut with a mechanism may be considered locked, at the GM's discretion. Can be used on control panels or other electronic locks, but not computer security systems.
  • If you operate a locking mechanism through this Effect which has some other secondary effect (such as the ignition on a car causing the car to start) you may cause that effect as well.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.