With years of refining and at first no clue on gator wrangling he has resorted to his hands in his beginning of his occupation, having transcended the boundaries of regular hand to hand combat as he realizes that he has these skills as he has been using his guns more often than his hands, wearing his ole Alligator Leather gloves as at first glance it may look like he has scales and sharp alligator claws on his hands but then focusing on in, they do look like just gloves with your regular alligator skin, odd.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Alligator Leather Gloves to gain the benefits of this Effect.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
- June 23, 2022, 7:40 a.m. - Improvement Cost: 3. Parameter Armor Effectiveness changed from 0 to 1.
Nikolai's arms are solid metal. Kind of like Jax from MK, but with nice pattern engravings. He wears a turtleneck and leather gloves to hide his massive guns.He seems to have no feeling in his arms, no pain or tactile sensation. Due to this he has trouble controlling his own strength.The arms seem virtually indestructible, made out of some kind of unknown alloy, light enough for him to operate as if they were normal arms, but also super dense.They do however emit slight biological signatures.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Taekkyon utilizes a wide variety of techniques including kicks, hands, knee, elbow strikes, pressure point attacks, throws, joint locks, headbutt and grapples. The whole body is used in each movement. Although Taekkyon primarily utilizes kicking, punching, and arm strikes thrown from a mobile stance and does not provide a framework for groundfighting, it does incorporate a variety of different throws, takedowns, and grappling techniques to complement its striking focus. The main purpose of Taekkyon is to catch the opponent off-timing by using the whole weight of the body and catching the opponent's attack off-balance before returning it against him.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
The Claw of Akhekh is a powerful weapon, capable of tearing through flesh and armour with ease. The strengthened bond with its Wielder allows it to draw on arcane energies the Wielder isn't using to strengthen its strikes.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Electricity crackles through my limbs, driving them faster and harder into my foes and increasing the density of my skin allowing me to deflect attacks as if with a weapon.
A series of nodes can be found in the largest of Halfdan's muscle groups, with special attention to the limbs and either side of the abdomen. Halfdan triggers them seemingly unconsciously whenever he engages those muscles with the intent to attack. They connect and overcharge said muscles such that that have more power available in every attack. They seem to also detect incoming attacks from materials that would normally cause harm if deflected or attacked, directing the extra power to increase the density and tightness of necessary areas of skin.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
David has mastered using Bobby’s elemental to fight. The translucent ghostly shell disorients opponents, giving David opportunities to weave in his spiritual anger powered punches. At certain critical points of the fighting, the elemental’s (basically “ghost”) fists will even grow translucently red with rage over David’s own as he strikes critical blows.
David has learned to harness Bobby’s elemental, amplifying its rage and making its blows truly deadly. The two work in a more coordinated fashion now as well, without as much of a disconnect in their movements.
You gain the following benefits as long as you are in your Altered Form: Familial Possession and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects: