True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Dingbat has a way with all sorts of technology!
Exert your Mind and spend 2 Actions. Select a Device within 20 feet. Can be used on Alien technology. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
After successfully using this Effect, you may choose to add the target to your own personal "network." You may use this Effect on any target on your network at any range. You can have up to 3 targets on your network.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind The device’s screen flashes only purple and green ‘Dingbat’ font. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Dingbat’s eyes reflect static, or a strange looking digitalised heartbeat. perhaps it’s his own..
Tam starts to tap her fingers against her side, a soft smile on her face as she looks away a little. This was just another kind of sparring - and she was good at that.
A manifestation of Tam's telekinetic abilities, Tam has learned to manipulate the internals of electronics.
Exert your Mind and spend 2 Actions. Select a Computer within 20 feet. Does not work on Alien technology. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is fingers tapping against your side. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Battle Scar: Atrophied Shoulder - One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.
The small card is held against the computer system, and the Shadow Government communicates via NFC with the secret override codes that they've ensured are installed in all technology. The card makes quiet beeps and boops, glowing some as the onboard quantum computer system generates the huge elliptic curve tables that protect the overrides.
The Shadow Government has an arms-length alliance with the Shadow Governments of other species, and allow their field teams a degree of interoperability.
Spend 2 Actions. Select a Computer within arm's reach. Can be used on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Waterproof, bulletproof, and as fireproof as anything in it's category can be the hardened reinforced steel laptop weighs in at a hefty 10 lbs, but it delivers performance beyond anything else in it's category. With hardware that makes a supercomputer blush, and a petabyte of ram any system you set this bad boy to cracking will be crying for it's mother by the end of a minute. Combine that with it's built in destroyer protocol and you'll find that the devices it targets are rendered completely unusable!
Exert your Mind and spend 2 Actions. Select a Device within 300 feet. Can be used on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Nut: You believe any conspiracy theories told to you.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Minerva wiggles her nose absentmindedly as she finds her target in the Dreamlands. Once she does, she slips into its Dream - for all things have Dreams - even objects. Once inside of its dream, she can talk with it, persuading it to behave as she desires.
"I am locked."
"Yes, but you *could* be unlocked."
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It does require her to be able to focus properly and not distracted.
Spend 2 Actions. Select a Computer within arm's reach. Can be used on Alien technology. This Effect cannot be used unless you have no Body damage and your Mind is Agitated or better. Roll Charisma + Influence, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is nose wiggling. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Trauma at all times: More Thought than Form: Failing a limit roll causes a momentary crisis, and Minerva's form flickers. She takes a severity one from this.