After his unfortunate injury during his last contract, Ollie, with the help of his funding and experimental medical technology he researched during his med school days, developed a serum full of medical nano bots that he injected that induces extreme regeneration of any lost limbs.
Exert your Mind and spend a minute to activate. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal immediately.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
As Bill starts to treat the issue, he proceeds to tie off the blood flow of the associated body part, unless it's the head. He proceeds to rub dirt or whatever natural ground is around them, to cover the area. As time passes by, it starts to regrow and reform the damages to normal again, glowing a dark green, similar to swamp water.
Exert your Mind and spend an hour. Select a Living or Animate target within arm's reach. You must use up mud/dirt in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
The neckerchief, unrolled, is designed to be the perfect size for use as a triangular bandage for first aid. This neckerchief, well seasoned with being near Bu Fang when he was cooking with Squid and cuttlefish, this leads it to developing and taking on the aspects of such creatures. Allowing one to suck on the artifact while using it to wrap around the wound. Within a minute, the scar starts to restore itself...
Edit: Fine support power, needs a better name & flavor as you can & no doubt will be adding it to artifacts that are not neckerchiefs
Exert your Mind and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Living in the swamp for years has taught you many things, but it has taught your body to be stronger, take the punches and keep on ticking and with this recent gift his body has changed, dna and genome malformed and changing to deal with any long lasting issues while it allows the body to heal naturally, it heals the things that last forever. Activating it he will grunt as the wound/scar or something fixes itself twisting and shutting itself back into shape.
Exert your Mind (unless you win a coin flip) and spend an hour to activate. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal over the course of the next week.
Akira’s regenerative abilities has grown to even greater heights. Not only able to heal major wounds from battle in under a day, but also heal scars that would’ve taken months to recover.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
The skull is placed near the head of the target, forehead to forehead, after a moment blue spectral hands are placed on the target's cheeks, as scars begin to heal and fade, all while the skull seems to be speaking in an unknown language, but the words feel oddly encouraging.
Gifted to Oliver Green after a contract, This skull belongs to the late Yorge Stonefist, a past incarnation of the Corpus.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.