Description
take an hour to improve a peice of armor or equipment
System
Exert your Mind and work on the object in question for One Hour. It receives 3 extra dice to all actions taken with the intended application. This effect lasts for Three Months.
As always, dice bonuses to the same dice pool do not stack. Instead, the higher bonus is used.
Enhancements
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Armorer
(You may Upgrade a piece of Armor, increasing its Armor rating by half the extra dice amount. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.)
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Compact
(When calculating Encumbrance, the upgraded item weighs half its normal weight. If you are upgrading a piece of Armor with the Armorer Enhancement, its Penalty is reduced by 1 to a minimum of 0.)
Drawbacks
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - 1d610 dollars worth of materials
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Once per Day
(You may only use this Effect once per day.)
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Equal and Opposite
(After the Effect ends, any upgraded targets suffer a dice penalty equal to the Upgrade bonus they received, which lasts until they are either repaired or upgraded again.)
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Focus
(Using this Effect requires a specific kind of item.)
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Object - a set of tools with a sewing kit
Parameters
Potency:
1 ( 3 )
Duration:
2 ( Three Months )
Cast Time:
0 ( One Hour )
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