When taking the responsibility of a Close Protection Contract, Amarjeet will take any risk, suffer any injury, or endure any pain to see her client safe - up to & including throwing her own life away if needed.
This natural propensity is enhanced by her brain implants, flooding her body with endorphins, dampening nerve response, & even applying direct brain stimulation to "shock" her awake if needed.
This change in brain biochemistry may have unforeseen psychological side effects. Please consult with your Doctor before utilizing prototype cybernetics.
You gain the following benefits Close Protection Contract.
Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
If you are Stunned, you may Exert your Mind to instead still take actions, but at a -2 penalty, for the duration of the Stun. If you are knocked out, drugged, or otherwise made unconscious, you may Exert your Mind to wake up.
Any dice penalty from being stunned, diseased, cold, hot, dizzy, sick, distracted, or similar circumstances is reduced to zero. Does not affect penalties from Effects you activated.
Possession of this Power grants the following Trauma at all times: No Mercy: Must make a Trauma roll to avoid killing anyone who assaults her clients, even if retreating or helpless.
Every time Sycamore gets hurt, when they would feel pain or strife, they instead hear a surge in the voices that follow them as their responsibility creeps closer and they tune into what they're meant to be. They cringe and try to smile it off, but they honestly have no idea why they can't feel their injuries, and it's terrifying. Close passerby hear faint whispers- "Get up", "Help me, please" "Can't you hear me?" "It'll be over soon, please, over here..."
Grandpappy Van Brunt figures Syc's getting up on their way, finally, and has decided to give them a helping hand in their line of work. Even if it's not what he expected, he'll try to accommodate for the ingrate- kids these days aren't tough like they used to be.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
When Benny is fed, he is focused and alert, and barely feels pain.
You gain the following benefits as long as you have fed in the last 24 hours.
Your Stress from Injuries and Mind Damage is reduced to 0.
Vein's fibres intertwine delicately with the wielder's nervous system. The metal interferes with the synapses, regulating the host's physical and mental state at all times. In extreme circumstances, Vein will use this connection to force the host to act, even when incapacitated.
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
The user will persevere through much of the hardship they encounter.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Pain lacks affect on the wendigo, in fact the pain releases the icy rage within, it fuels him and he accepts it
You gain the following benefits at all times.
Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
While Incapacitated, you may Exert your Mind to take a single action.
Any Body Penalty you would have had is instead added as a dice bonus to any rolls you make.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.