If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.
Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.
A ball of living clay, moving about and responding to basic stimuli. If the user holds onto this ball and prays to those beyond for aid, their wish very well may be granted. From the clay emerges three steeds, clad with wings and patchwork flesh. They are bound to their creator, determined to keep them safe from any oncoming harm.
Expend a point of Battery and spend an Action.
Summon up to 3 Sapient Clay Pegasi at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
You may only use this Effect once per day.
A purple aura emits from Chimera Destroyer as it begins to spin faster and faster before a purple spirit emerges from it. The warrior wields a gladius and bow shield, standing tall in front of Nova, guarding them vigilantly.
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Chimera Destroyer Spirit at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
Paulette curls on herself and her skin starts twitching and moving. Then a spider rips from her body.
Exert your Mind and spend an Action.
Summon up to 3 Sapient spiderling at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a spider crawling under her skin.
Viktor would go to his workshop table that is filled with parts, and would slowly start to assemble a Tiny two-legged robotic friend, which seems to have a rotating camera on top of its legs. after Viktor makes the robot he would hold it close to his chest before a bright glow would appear before he sits the robot down.
The tiny robot itself seems to be made up of small metal plates which seems to be keeping an large amount of wires and circuits behind it. the metal plates themselves seems to be some lightweight Aluminum. moving on to the back of the robots 'Head' there is a small projector right next to its camera that seems to project a hologram of whatever it's seen. that seems to play back anything it might of seen with it's little camera 'eye'. right under its eye what looks like a small tube that seems to fire .22 Bullets..
The Robot itself seems to be able to run very fast due to its lightweight metal and very efficient servo motors which allow it to run up to 4.5 meters per second.
What really gives this tiny two-leg robot its 'uniqueness' is when Viktor infuses it when some of his mana from his 'Heart'.
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Two-legged robot, that has what looks like a camera ontop of it at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
Kashmir coughs up three snake eggs, which all hatch and grow into adults in a matter of seconds. Each malabar pit viper is a different color: one red, one yellow and one blue (which can change depending on their actions). They all take turns speaking together to finish sentences and only speak in Sanskrit.
Their names are: Karkara, Kumuda, and Khaga.
Exert your Mind and spend an Action.
Summon up to 3 Sapient malabar pit vipers at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Kash suddenly coughing up snake eggs.
Possession of this Power grants the following Trauma at all times: Nightmares.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.