Cryptid Hunter Intuition I feel like they're right there...

2
The power to detect all nearby Monsterous Humanoids and Monsterous Non-Humanoids.
Used by Abbas Oliver Serna, Created by GreenAppll.

Abbas closes his eyes as he hones into his bloodline, moving into it to feel where they move, his experience as a hunter melding with it to give him intuition about monsters location.

Monsterous non-humanoids - Stuff like dragons, werebeast in animal form, Giant tigers, etc
Monsterous Humanoids - similar to humanoids, but with monstrous or animalistic features, like kobolds, goblins, Werewolf, Vampires.
Still up to GM interpretation


Exert your Mind and spend an Action to activate.

You automatically detect all Monsterous Humanoids and Monsterous Non-Humanoids within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, but you are not aware of their exact locations.


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Revision purchased with:
Revision purchased with:
Improvement from running Adora's Temple spent on improving power: Cryptid Hunter Intuition    (since refunded)
Revision purchased with:
Improvement from running Adora's Temple spent on improving power: Cryptid Hunter Intuition    (since refunded)
Revision purchased with:

Community Detect Beings Gifts

Exert your Mind and spend one minute. This Effect cannot be used unless it lasts for only 1 minute. You must actively and obviously use a prism to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.

You automatically detect all supernatural beings within 100 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

Any supernatural beings detected while this Effect is active are “marked”. You will continue to detect them until the Effect ends, no matter how far away they move. You will also continue to detect them after the Effect ends, so long as they remain within 100 miles of you.

You learn basic information about why each detected being is being detected. For example, if you detect Criminals, you may learn how many crimes they have committed and what type.

You receive a recognisable aura signature for each being you detect.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a great discomfort to all observers.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

You may only use this Effect once per day.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Future Upgrades:

Range - 300 feet; Got Eyes On ‘Em (Seasoned); Suspect List (Seasoned)

Exert your Mind (unless you win a coin flip) and spend an Action.

You automatically detect all invertebrates within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

All invertebrates who you can sense are equally able to sense you.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

Exert your Mind and spend two Actions performing the following ritual: Going though a swordswoman's kata. This Effect cannot be used unless Advanced Analysis is active. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.

You automatically detect all criminals within 10 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

You learn basic information about why each detected being is being detected. For example, if you detect Criminals, you may learn how many crimes they have committed and what type.

You receive a common name for each being you detect.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

Exert your Mind (unless you win a coin flip) and spend an Action.

You automatically detect all actively psychic beings within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

If no actively psychic beings targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.

Exert your Mind and spend an Action.

You automatically detect all Victims and Murderers and Criminals within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Murder Limit-. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

Stock Detect Beings Gifts

Expend a point of Battery and spend an Action.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.