Your blood has unique properties and appearance
Your blood has a shining silver colour
Current abilities:
* your blood is toxic to all other creatures causing poisoning that can be fatal within 6-12 minutes
You gain the following benefits at all times.
You are permanently and visibly transformed: Silver blooded human. You are considered to be a Sapient, Living being when targeted..
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Due to whatever circumstances are relevant, the gifted user does not need to actively do anything. It's simply an enhanced metabolism and a regular need for sleep. Visually, the gifted may have corpse-like attributes (paler skin, cold to the touch) or simply look "smudged," whatever that means to the viewer.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive.
As you go to strike your victim, your hands harden as you strike, resulting in the punch being harder than a bullet, worse than a grenade; and with your hand blasting through their chest, most usually die there.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +7 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Vertigo. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
You also gain the following effects:
Desdemona made her career as a keen observer of her surroundings, which has also protected her in many dangerous situations over the years. When using this Gift, Desdemona sidesteps or otherwise dodges the source of damage, reducing its effect.
You gain the following benefits at all times.
You have 2 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Using Oliver's greatest weapon, himself, he can effectively use fighting styles akin to boxing and wrestling to unleash heavy punches, kicks, grabs, and throws against his foes.
Oliver has always been fond of using his hands, whether it was to shake someone down or noodling for fish. This is a common trait among incarnations of the Corpus.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Rider is at their best when they are against a strong foe. Their fiery resolve flares up and they are empowered by a preternatural luck and capacity for avoidance. Lethal blows become scrapes, scrapes become ineffectual impacts and they push themselves to survive no matter what.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which only reduces damage taken from Attacks from Boss/Commander Monsters. Any armor piercing effects from Attacks from Boss/Commander Monsters are ignored. Armor from multiple sources does not stack.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.
When you take Damage from a source which is within 5 feet, deal back that much Damage up to a maximum of 3.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.