The car appears as a 1972 Black Corvette, and functions as such but with the following additions.
(LIST)
First Aid kit x5
100ft rope
Rations for a month
Canteen of water x10
Military grade hook with 11,500 Lbs weight limit x3
Replacement tires x4
Floor Jack x2
Assorted Tools ( Hammers of all types and sizes, Power Drill with drill bits of all sizes, screwdrivers of all sizes and types, etc.)
Assorted Parts ( Pistons, Hinges, disassembled carburetors, etc.)
Sheets of metal 1' by 1' by 1' x5
1' by 1' by 1' Wood block x5
Jumper cables
Replacement battery x3
Assorted Hardware ( Screws, Nuts, Bolts, etc)
Flashlight x5
Walkie-talkie x5
Assorted Board games (scrabble, chess, talisman, risk)
Lighters of assorted colors x5
Deodorant x3
Assorted clothes (Priest robes, casual wear, suit, etc.)
Toiletries
Assorted writing utensils (Pens, Pencils, Markers, etc.)
TV Remote x2
Charging cords for devices x5
Drone with Controller
Empty Purple Jansport backpack x5
Telescopic fishing pole x3
Tackle box with assorted tackles
Leash x2
Solar charger
50-pack of rechargeable batteries
(LIST2)
Handgun x2
Rifle x2
Shotgun x2
Sniper x1
Kevlar body armor (+1 armor) x3
(LIST3)
Foldable worktable in the front seat, oxygen masks that drop from the ceiling, AI assistant named Buddy (It's Alive! drawback), Self-Adjusting suspension system, deployable flares and smoke bombs, concealable harpoons from the back of the car, heated steering wheel and chairs, massage chairs as well as fully functioning A/C, A hybrid engine that relies on an alternator system to drive for extremely long periods of time without needing to stop. Built-in bathroom and bed function, Built-in GPS. There are TVs attached to the ceiling that can lower to be used as such, and can be directed by a remote. Built-in gas-powered generator. Built-in refrigerator and freezer system, with a microwave too. Radio system with built-in police scanner. Built-in clock with digital alarm.
This Artifact can be used as a Black 1972 Corvette. It is roughly the same size as a Black 1972 Corvette but can be collapsed into a plastic toy car and concealed. Collapsing or expanding it costs a Quick Action.
This Black 1972 Corvette has Storage compartments that contain (LIST) of items, as well as 1000 lumen lights. The sideview mirrors can be pulled up to reveal a miniature armory on the side of the car, with (LIST2) items. Is also fitted with 2 rifles behind the grill that can fire somewhat accurately. Internet, as well as charging ports across the interior. Top speed of 120 mph, and an acceleration of 0-60 in 4.0 seconds. All of this is covered in Kevlar and Titanium to protect against bullets. Further features in (LIST3). Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The Divine Deliverer is a truly exceptional Catholic blessed revolver. Crafted with exquisite precision and adorned with sacred insignia, this weapon embodies the essence of one mans holy purpose. The revolver's barrel and frame are forged from gleaming silver, symbolizing purity and sanctity. Intricate engravings of religious motifs, including crosses and angels, adorn the metalwork, telling a tale of divine protection. The entire revolver is bathed in a radiant, warm glow, reflecting the divine light that guides the path of the wielder. the model of the revolver is a Smith & Wesson Model 460XVR Compensated Hunter.
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: "One True Scotsman": When religion is invoked, make a trauma roll to avoid disparaging them and their faith.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
A sniper rifle that looks like its made of gears instead of normal machinery.
This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle but can be collapsed into a watch and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
A large, 9 stringed bass guitar, notably durable and wielded like a club.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Tinnitus. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
A trident adorned in tentacles and other sea related details that can compact and change form to look like a pocket knife
This Artifact can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into pocket knife and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Outcome + 4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Eugene takes inspiration from a certain franchise and creates swords reminiscent of it.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into sword hilt and concealed. Collapsing or expanding it costs a Quick Action. Unless the user is a super, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's fully effective
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Self-Defence: You must roll Self-Control to attack someone who has not attacked you. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.
Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.
If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents