Taku can now mimic the heros fighting styles of the superheros he admires so much
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Power grants the following Trauma at all times: Claustrophobia.
You also gain the following effects:
Harold’s Enhanced Perception interprets every scent and sight as though it were a silent “speech act” embedded in the world around him. Just as Speech Act Theory suggests that language conveys intent and action, Harold’s senses allow him to detect unspoken messages within scents and traces left by touch, movement, or presence. Each scent or invisible detail, like a fingerprint, becomes a form of communication—a kind of sensory language revealing clues about who or what was present, and what actions took place.
Through his heightened sense of smell, Harold treats scents as unique “signatures” left by individuals or objects, each telling its own story. To him, a scent is a lingering “utterance” of someone’s presence, as if their movements and actions left traces in the air. By differentiating between scents with precision, he can read this invisible narrative and connect it to people, places, and events he’s encountered before.
Harold’s vision allows him to see normally invisible details—fingerprints, bacteria, residual marks—as the “evidence” of actions, each trace a physical “speech act” left behind. Just as words convey hidden intentions, these traces serve as residual expressions of past interactions. When Harold views these otherwise invisible elements, it’s as if he’s reading silent statements from the world itself, each detail contributing to a deeper understanding of what has transpired.
In this way, Harold’s Enhanced Perception transforms sensory information into a conversation with his surroundings, where every trace, scent, and hidden detail is a part of a larger dialogue that only he can perceive. His mastery of Speech Act Theory enables him to interpret these sensory “statements” and unravel the story beneath the surface, making him an expert at uncovering truths in silence.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
jack can drive better after he done deadly job for ……
You gain the following benefits as long as you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
She knows what makes people tick, what makes their hearts stir. Their desires, their fears. When she lies, she says only what they want to hear. The truth is always so much harder to believe.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
With being death the goal, I must have the reflexes of Death.
You gain the following benefits at all times.
Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Disfigured: You have a face that reminds others of death..
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
After being effectively brainwashed by an FBI agent, tortured and whatnot he has had his brain split effectively into two personalities.
His other is an Apathetic Follower of his god, this one is that he is a Soldier for all that is good. Wanting to bring peace and good to the world with nothing to stop his path, and bring inner strength to when he was a Soldier and now. Effectively bringing out the patriot in him and a mindset to help all no matter the issue's, being magically empowered as a mark of the Nation he is from has tattooed on him. America being known as the land of the free and peaceful, the good guys basically and he is going to be that as he has the spirit of America with him now.
You gain the following benefits as long as you have your A tattoo of the American Flag.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: