The realization that something is false triggers a certain, reaction in the brain. Upon dispelling an illusion of Leon's through brute force he can force that reaction upon someone in the ensuing explosion of mystic energy. Then, when he has magic and an impulse to jump on he feeds a little more into it and causes it to loop back in on itself, and with Joao Jean's latest and greatest trick the loop goes on and on~. Striking to the core of their mind as the magic tears through their brain turning it into so much silly putty until they become unable to accept the notion of the untrue, their mind going into full defense notion as implausible becomes the incomprehensible and the merest glimpse of the world beyond drives them to madness.
This Effect activates whenever Another person takes an action that would have an illusion of his suffer the equivalent of a severity 2 injury or more. It does not require an Action or Exertion. Choose a location within 300 feet. All Sapient targets within 300 feet within 20 feet of it are affected. You must actively and obviously use A musical instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the affected targets takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the affected targets will gain Fear of the supernatural as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The illusion discorporates into a swarm of hooks that dig into the person and attempts to rip their soul apart.
Cray makes contact with another human. Usually this takes the form of a kiss but if he concentrates he can do it via touch. The person affected is instantly enveloped in grief and fear.
Exert your Mind and spend an Action. Select a Human target within arm's reach. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 1 point of Mind damage and gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
Possession of this Power grants the following Battle Scar: a black ring shaped scar around his neck..
The clown takes aim at a target with his peculiar gun. When he pulls the triger, a bullet doesn´t come out. Instead, what comes out is a flag with the word "bang" on it. The experience may scar the victims mind and leave them traumatised.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. This Effect cannot be used unless The target looks at the gun while it is firing. Roll Charisma + Influence at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
A condensed ball of The Flesh detaches from your body, undulating on its own. When it comes in contact with its intended target, it will force its way into their form, granting terrifying visions of what it could do.
Take a Severity-1 Injury, spend an Action, and use up this condensed ball of The Flesh. Select a Sapient target within 20 feet. Roll 7 dice Difficulty 6, dice penalties do not apply. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
When the denunciation is spoken, Norton's voice seems to echo, as if two people we're speaking at once. Under the right conditions, some people will see the ghost of Emperor Norton I standing alongside him, also admonishing the target.
The Golden Rule, espoused by most philosophies of the world: Love thy Neighbor. Do no Harm. Do unto Others as you would have them do unto You.
Everyone knows this moral lesson, for Man is inherently good. Yet, in the cut throat world of seeking one's daily bread, it is a lesson easily forgotten. Pushed aside in the mad race to reach the heights of self gratification!
Yet, no matter how far the sheep has strayed from the shepherd, they still yearn to do what is right. With some, only a gentle word is needed...for others, the Imperious Command from the Top Hat clad figure of Emperor Norton the II is required - this resounding decree shakes even the coldest heart, awakening them to an enlightenment they will not soon forget!
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. You must actively and obviously use Imperial Regalia to activate this Effect. Roll Charisma + Influence Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If your Contested Outcome is positive, your target takes 1 point of Mind Damage and gains a new Trauma of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
The target is met with an extremely practiced stare designed to evoke feelings of panic and guilt. As though they promised to do something and either forgot to do it or never went through with it.
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. Roll Intellect + Medicine Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, your target will take 2 points of Mind Damage and gains two new Traumas of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
these Traumas may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
Possession of this Power grants the following Battle Scar: Weak Stomach.
Possession of this Power grants the following Trauma at all times: Compulsion to Heal the Injured.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Brawn + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.