Mr. Tummy has your digits. So, she has your password.
She has a Tamagotchi egg in front of her. Mametchi climbs out and types his magic. He says "Tama ... IMPORT !!"
Via many digital channels a request is sent, and with your credentials, admitted. The Tamagotchi egg is authorized with full access to your body.
Your arm feels... Weird. Then, a sensation of cruel twisting pain takes that weirdness away.
Miles away, Mr. Tummy has a copy of your severed arm in all its digitized glory on her Tamagotchi egg !!
[[ UR ITEM ]]
! CONTRATOR'S ARM !
Exert your Mind and Spend an Action. Select a Living target within arm's reach. You may select a target at any range if you use up an important PIN / password of the target. You must use up A Tamagotchi Egg toy in order to activate this Effect. Roll Perception + Technology at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The Battle Scars you inflict manifest over the course of the next minute.
Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the conversation.
Edit: Another good power, though the Concealed is broken - you have to pick something that the person would notice as unusual. It has Conversationalist, so you can't double dip by saying the only Tell is "casual conversation." Has been changed to "leading questions" to reflect this.
I should note, that if you got them to eat a meal with the altered Fascinate, you could make this into a kick ass Triggered power. I'm going to re-create it in that effect just to show you - note that the Mind roll would be -2 dice if they were subject to the Fascinate, & nobody eating the food would hear the secrets spoken.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target within 20 feet. You must use up a Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is dinner conversation and made publicly available.
Feeling like his bite wasn't strong enough before to deal with a supernatural grandma, and nearly dying, Mako pushed his teeth to the limit, sharpening them enough that they now glimmer with a rainbow sheen, mimicking the hardened nature of naturally occurring shells and working more on maneuvering with his giant teeth, allowing him to do hit and runs with his teeth while mangling any armor that will keep him from the next meal.
You gain the following benefits as long as Only applies to body part weapons and you are engaged in combat with Knives.
Your attacks with Knives deal +3 Bonus Damage. fully effective
You also gain the following effects:
Victor examines the terrain before closing his eyes briefly as he prepares himself before beginning his climb
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
As the the bullet is fired out of the gun and connects with the intended target, the area of where they are hit releases a golden surge around their body before their veins begin to glow a golden hue as their movement is restricted.
Spend an Action. Select a target within 20 feet. You must actively and obviously use Firearms to activate this Effect. Roll Dexterity + Firearms at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and, if your Contested Outcome was greater than their Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.
Restricted targets may escape their binding by spending an Action and taking a Severity-1 Injury. Their movement is reduced by 10 feet until the Injury heals.
This Gift's Cost is capped at 2 and cannot be increased further.
Mothman stands motionless in 3 dimensions, expanding his perception into the fifth. As if through a foggy mirror, he can peek through time slightly, forward and backward simultaneously as his eyes glow a brighter, ominous, but blank red.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see reality seems to ebb and twist, space pulled taught like a rubber band ready to pop. Equally uncomfortable as it is unsettling, whatever this is, it seems dangerous and wrong..
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
The musician assumes a powerful stance and strums a mighty power chord on their guitar. A blast of sound waves radiate outwards, destroying all who dare face the power chord directly.
Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. Armor is fully effective against this Damage. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
You may only use this Effect once per day.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target: