River’s monstrous form can sprout wings as needed, fluttering through the air to get at its next meal. Bat wings, bird wings, gliding fins, and other structures are used.
You gain the following benefits as long as you are in your alternate form.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
Bo Perkins' telekinetic abilities have finally grown strong enough that he is able to lift himself off the ground and attain human flight, although doing so is incredibly taxing on his brain.
Exert your Mind and spend a Free Action to activate.
You may levitate off the ground at two times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.
While in the air, your move speed and encumbrance are based on your rating in Mind instead of your Brawn and Dexterity.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
The red shoe lace quickly increases in length and winds itself around it's user into a chest harness and two wing-like loops. It can also wind itself around another person at the users choice carrying them around with the user. The user is able to levitate at high speeds while the wing-loops extend from them. After ten seconds the laces retract back to their normal length and lose their red color.
Use up this shoe lace and spend a Free Action to activate.
You may levitate off the ground at six times your normal walking speed. The effect lasts for the next three rounds, though you may choose to end it at will.
You may carry up to 1 passengers without increasing your Encumbrance. Any passengers must maintain physical contact with you or another passenger or the effect will end for them.
White wings stained with blood
Exert your Mind (unless you win a coin flip) and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Wings sprout out of Robert's back in a bloodied fashion..
The flow of time and space are inseparable. Moving through one means moving through both. Through adjusting a timepiece, Zeke displaces his position in space-time to allow himself to maneuver through the air, moving as if he were adjusting his coordinates in reality's programming. As he activates this power, his present body can be seen glitching in place as reality distorts around him.
Exert your Mind and spend an Action. You must actively and obviously use a timepiece to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Jeremy inflates a cloud of bubbles from the protective layer coating his body, allowing him to fly as they carry him.
Exert your Mind and spend an Action to activate.
You may levitate off the ground at two times your normal walking speed. The effect lasts for the next minute, though you may choose to end it at will.
While in the air, your move speed and encumbrance are based on your rating in Mind instead of your Brawn and Dexterity.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: