This wouldn’t be the first time Iryna has reformed from near death, and it will definitely not be the last. Her wounds clot over with what looks like a molten metal, which gives way to flesh, blood, and bone in a few days time, as it bubbles and blisters like cancerous tumors underneath the corium.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
Zero was born suspicious. He came into the world squinting at the doctor like the man owed him money, and it’s only gotten worse from there. Every twitch, every hesitation, every half-second delay in someone’s response—it all feeds into the ever-spinning gears of Zero’s mind. This isn’t just paranoia; it’s a razor-sharp instinct honed by experience and necessity. Zero notices what others dismiss—the too-clean alley in a dirty neighborhood, the nervous twitch of a dealer whose product’s been cut wrong, the way a room’s energy shifts just before someone pulls a gun. When he walks into a place, he clocks every exit, every blind spot, every potential weapon. He knows when he’s being watched. More importantly, he knows when he’s being set up. Maybe it’s supernatural. Maybe he’s just seen too much. But whatever it is, when Zero mutters, “I don’t like this, not one bit,” smart people listen. The dumb ones? Well, they find out why he was right the hard way.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
He was blessed with speed that Exceed that of normal human
You gain the following benefits as long as you have your His red eye.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Hate of Love Craft monster.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Chicot has a weird knack for keeping everybody in his sight. When he started being a jester, he didn’t really watch what people did and what he said. That came to bite him in the ass more then once.
He had started to lie to people, in an effort, to keep himself safe. The lying has also started to manifest when he was not performing. It was too deeply ingrained into his psyche, the trauma was laying in there too deep.
When performing on stage, some people look at you, as if you are less then human. Even though you are doing all of this only for them.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
You also gain the following effects:
Terra's interaction with bullets has proven problematic. He has adapted to human weaponry and at the snap of his fingers bullets fizzle into smoke. As well as that Terra also has direct grasp of the soul, giving him the ability to physically interacting with incorporeal entities.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +0 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Kayleigh's voice carries a certain song that allows her to speak plainly to any animal, and understand them in turn. Her charm shimmers gently as she does so, acting as a bridge between herself and the natural world.
You gain the following benefits at all times. You must actively and obviously be using a feather charm to gain the benefits of this Effect.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: