Ena is a spectre of The Well- one of many that can be found wandering aimlessly among ruins on the way to Oblivion. She, as well as all the others that were left behind, can desire a variety of things, but most of them are quite abstract. "The desire to want". "The desire to feel". "The desire to experience eating". Even "The desire to feel pain". All sensations, and more, that they are robbed of deep within the Well. For they are pure beings that live in chaos and only once beheld by minds seeking sanity, could they achieve any semblance of form.
Ena is just like them, except she found a way to escape- only to find herself within another prison. Luci, feeling at least moderately shitty about that, found a way to give Ena form that she can project herself onto and experience sensation directly. In return, when it comes time that Luci needs her to help, she's to help.
To give her form, Luci sculpts a copy of herself with enough ink that would comprise a normal human's blood. Umbra's natural energy changes its appearance to better match her disposition.
Ena is very much an intelligent being, unlike most summons, but her mannerisms are just so toxic and volatile, that getting her to help out with complex calculations is like pulling teeth from a literal child. She, at the very least, provides interesting conversation even though she's pretty unlikable.
She is an average heighted human with pitch black hair in a wolf tail, deceptively soft features, dark brown pupils, black fingernails, and a shadow that's just a wee bit more vivid to especially perceptive individuals.
Exert your Mind and spend one minute. You must use up 5 Liters of Ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Summon a single Ena at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
When activated, Andromeda fades out to near imperceptibility. It’s almost as if the viewers mind just… glances over her, like she doesn’t exist.
Exert your Mind and spend one minute to activate.
You and any clothes or equipment you are wearing are partially obscured from sight for the next minute. All attempts to detect you using sight are rolled at a -3 dice penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 hour.
Being queen of the dead, Widow can step from the land of the living, into the land of the dead.
Exert your Mind (unless you win a coin flip) and spend an Action or Reaction.
You phase out of reality for up to 1 hour. During this time, you cannot affect the outside world (other than non-combat Actions using your hands, at +2 Difficulty) or take any Actions. You may move as normal while phased out. You may pass through walls and "climb" up and down through solid material at normal climbing speeds. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave ghosted image of herself at your location.
Jason Brennings holds his baseball bat firm and ready, his body vibrating rapidly as he is split apart; his aura forming a ghostly figure of the Master-Batter.
Exert your Mind and spend two Actions performing the following ritual: Jason Brenning holds up their baseball bat and contrates in order to split their body apart into soul like entities that carry the same visage as them with false baseball bats.. You must actively and obviously use Master Batter Helmet to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a Master-Batter Ghostly Clone at your location, plus enough additional minions to bring you up to the maximum of 2 minions. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Exert your Mind and spend a Quick Action.
You transform into the last Creature you touched until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Harry pulls out a cigarette, lights up and closes his eyes.
Taking drag after drag he lets his mind wonder, focusing it on the endless possibilities of what could have been, all of his regret and guilt washing over him, enveloping him as he fiddles with his old wedding ring.
As if mimicking this feeling the smoke Harry puffs out lingers around him, only to start enveloping him, covering his every prominent feature until he can no longer be seen behind the vale of smoke.
Soon after someone or something else steps out from the smoke cloud, carrying the same tired regret filled gaze as Harry, stinking of cigarette smoke.
Spend a minute to activate. You must use up Cigarettes in order to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for an hour and a half, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. You may add inhuman features to your disguise. A disguise cannot affect your Attributes or other stats.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Turns into smoke.
This Gift's Cost is capped at 2 and cannot be increased further.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single roadie at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.