Focusing supernatural wind into a sickle- he fuses into his body, changing his form into that of a black sable. With this transformation, he attracts a large gang of naturally colored stoats, weasels, and sables that are Kamaitachi. They come from behind trash cans, out of holes in the ground, or out of kitchen cabinets to join together and form a large 'confusion', including his companion Kazarisu.
---------------------
While transformed in this state Ricter loses his ability to talk, yet the group shares memories, ideas, his powers, and information wordlessly as if one creature but keeping their personalities. The group works together and acts in unison, supplementing all their attacks and moves using their superior numbers instead of straight brute force.
Given Kazarisu is joining the pack he has to be summoned to help out in using this ability. When dismissed, the many weasels summoned will typically scatter, either wishing Ricter good luck or thanking them for the 'fun time' if things went well. Reverting Ricter to his humanoid shape.
Exert your Mind and spend an Action. This Effect cannot be used unless you have summoned and use up a minnion in order to use this effect. You must actively and obviously use a sickle to activate this Effect.
You transform into a confusion of weasels for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
You have access to your Powers while transformed.
March 17, 2025, 2:44 a.m. - Improvement Cost: 5. Added Enhancements: The Eternal Blob, Piece of Cake
Loyabard starts listing the reasons that someone might get excluded from a jury. While doing so the words spew out of his mouth and run in tiny invisible streams of text outwards to range. They peruse each possible target in range and relay information back to loyabard on the people that match the criteria.
Exert your Mind and spend two Actions performing the following ritual: Loyabard starts listing reasons to reject people from a jury. You must actively and obviously use Writing Implement to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Murderers and Alien Beings within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
A small vial of what appears as a moving mass of greyish liquid. Upon drinking the nanite compound they begin to treat the wound.
Use up this Vial of Nanites and spend 15 minutes to activate. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The ring is persistently cold and slightly vibrates as if keeping in a small storm at all times. The wielder concentrates on the gemstone in the center of the ring focusing on thoughts of cold environments. The wielder pinches the crack in the gemstone and draws forth one of the orbs, the orbs are about the size of a quarter when withdrawn. Toss the orb into the air causes the ball to expand to a radius of 15 feet around the wielder protecting them from outside harm. From the outside it appears that the protected area is covered by a whirling blizzard but on the inside the area is completely calm and cool, like a refrigerator. When struck by an outside force the blizzard bursts out and strikes the attacker with the same ferocity it was attacked with. In order to maintain concentration ritualistic chants in Tibetian must be constantly fed into the ring.
(Will complete at a later date)
Expend a point of Battery and spend an Action or Reaction. Roll Intellect + Culture at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 2 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
As the gauntlet starts to glow white As steam radiates out. And with a snap of there fingers a cone of white hexagons covers them from the the attacks of his foes.
Exert your Mind (unless you win a coin flip) and spend an Action or Reaction. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Whenever the Artifact owner attempts to enter or leave the pocket realm, space contorts and either folds in on itself or unravels in a non-Euclidean manner, either swallowing or revealing their existence as well as the existence of any selected nearby targets. Observing this effect is uncomfortable to spectators.
The void of the pocket realm is formed from unknown, barely-visible, ever-shifting black glyphs. Sparse crimson motes reminiscent of eldritch rubies float throughout this space, providing a bit of light if they are close to the space's theoretical center. Additionally, the Artifact owner's lover is manifested within the pocket realm as well.
Exert your Mind and spend an Action.
You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you. While phased out together, you may interact as if standing in an empty void that extends infinitely in all directions.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see nauseating, non-Euclidean space-warping which outlines horror-evoking phenomena beyond perception.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The Necromancer stands over a corpse and makes a series of grandiose lifting gestures. The corpse rises from the ground as though suspended by invisible strings, barks a pained groan, and lands on its feet, now a full-fledged member of the living dead.
Increase your sacrificial Injury's Severity by 1 and spend an Action. You must use up corpse in order to activate this Effect.
Summon up to 3 Non-Sapient, Animate zombie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.