More a large spike with a rounded handguard and a comfortable handle than a knife. 10 inches long in total with 6 inches of a glistening blue steel ready to ruin your day. When it extends, looks more like a lance than anything else... What is this thing?
The world's most annoying knife.
This Artifact can be used as a knife. It is roughly at least twice as large as a knife and cannot be concealed on your person or disassembled for storage.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
These days, being smart is hardly enough to solve mysteries. Sometimes you have to shoot them in the face. Sometimes you want to shoot them in the face, because forgiveness is a learned weakness.
Upon you, we bestow knowledge accrued from three minds past. Never thought you'd become an ammunitions expert, did you?
Well?
You have everything you need.
What are you waiting for?
On shooting:
Shooting a gun is very much like deductive reasoning. At least, that's how Koriol imagines it'd be - he's barely held a gun his entire life, and suddenly he finds that he needs it more than ever. Ready, aim, shoot - you'd have to be pretty accurate in both cases.
On schematics:
As the 4th Knobbler, Koriol has gained access to schematics that allow him to forge certain weapons. While the Knoblobber is far from a normal gun, all he really needs to do is change up the size and shape of the barrel and cylinder. The mechanics can't be that different. Now, you have a revolver... hey, who else used revolvers, again? No, not that guy, the other one...
This Artifact can be used as a crossbow. It is roughly the same size as a crossbow and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage. Attacks do not require a successful called shot to do damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Doorknob Compulsion: Anytime that you come across a doorknob or doorknob-shaped object, you must succeed a Self-Control roll to resist the urge to steal it. If you fail, you may Exert your Mind to overcome the urge. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
It is a small pocket dimension inside the bag. It absorbs what is being taken in a cloth-like flesh substance that keeps it inside the jacket. Sometimes the buttons blink
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
It's a standard looking 12 gauge remington shotgun but it plays eagle screech and "Amazing Grace" (it's just Scott making the noises himself)
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Through use of anomalous thaumaturgical runes, Cleatus's personal foundation APC has been upgraded with additional storage capability to allow it to store even the absolute largest of anomalies. As a bonus, it also allows him to roll around with all his daily necessities in the back, and hey. The anomaly will probably be a lot happier having access to a cooler full of coors than not right?
This Artifact can be used as a container. It is roughly the same size as a APC's transport space but can be collapsed into A decactivated.50 BMG bullet on a chain and concealed. Collapsing or expanding it costs a Quick Action.
Your APC's transport space holds three times what it normally could, and can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.
Living things can be stored in your APC's transport space. They will have access to anything else inside but cannot break free.
If your APC's transport space is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
The user throws the harpoon, propelled like a rocket by its junkyard modifications, and the spine explodes with a jet of briny water to aid the propulsion. If the user flexes their hand and pulls, the waterjet pulls the Harpoon back into their grip like the retracting of a chain.
This spear was made of the spine of the fish woman Jorge and his crew ate that one fateful night, when starving they engaged in the sin of mythological cannibalism.
This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.