In Midnight Dressed Inner darkness manifested

3
You possess an augmented or inhuman body.
Used by Jenny Thorndike, Created by donniecesar.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Thin tendrils of powdery-looking, inky-black shadows appear on Jenny's skin, covering her hands from the base of the fingernails up to the wrists: the shadows slowly move to an inaudible rythm if observed for long enough.


You gain the following benefits at all times.

You are permanently and visibly transformed: hands covered in living shadows. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.

The Severity of any Injury caused by radiant light is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: Blood Red Fingernails. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.

Your body provides you with the functionality of Medical Equipment (Scalpel, Bone Saw, Tweezers, Sutures, Phlebotomy Supplies, Syringes, etc.). If used to attack, these "tools" use the same stats as a small knife.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: catgirl. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Charisma is increased by 1.

You may make a +2 Weapon Damage Claws and teeth (Dex+Brawl) attack without additional equipment.

Possession of this Power grants the following Trauma at all times: Vengeful.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Smoke Elemental. You are considered to be a Sapient, Non-Living being when targeted..

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

Your appendages can reach an additional 30 feet.

You can squeeze through any cracks and passageways a cat would be able to.

Possession of this Power grants the following Trauma at all times: Hydrophobia.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as only applies to reaching around corners and bends.

You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.

Your appendages can reach an additional 30 feet.

You can squeeze through any cracks and passageways a cat would be able to.

  • You may stretch or retract your limbs once per Round on your Initiative.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Anthropomorphic Cat. You are considered to be a Sapient, Living Creature when targeted..

You can squeeze through any cracks and passageways a cat would be able to.

You may make a +2 Weapon Damage Claw and tooth attack without additional equipment.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

You no longer age naturally, and supernatural attempts to age you fail.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by electricity is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time.

The Severity of any Injury caused by fire and heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.