The nano bots from out of specialized entities and exits to create a defense bubble around something forming a barrier from incoming attacks of course they are still machines which can and will break given enough damage.
Exert your Mind and spend an Action. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The artifact holds at least one demon bound to obey the commands and will of the wielder and advance their interests. When used a demon wearing a human form crawl's its way out of the object, and leaps out, looking for enemies.
The demon in this iteration looks like a beautiful human with dark eyes, black hair, and dark nail polish. When not attempting to hide it, they trail little bits of shadowy smoke, and bend shadows and light around them oddly. They have thin leathery wings that peel out from their back when they take flight. When firing at range, claws from their hand break off becoming needle like knives in the air.
The demon can speak, reporting on anything it sees, and apply a level of intelligence to understanding the world around it. It will die defending anyone it is ordered to defend.
The summoner can cause the servant to return to its bound artifact at any time.
This artifact is made by summoning a demon, making a deal with it, and binding it to the object in a long ritual.
Expend a point of Battery and spend an Action.
Summon a single Sapient Human seeming Bound greater shadow deceiver at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
This artifact is a plain, handheld cylinder, has a microphone on the top of it, and a transmitter on the bottom. When held in the hand, and holding a button on the side, the unit will accept voice commands and transmit them to the desired target.
The onboard AI will explain the steps it's undertaking to carry out the command while it works, and occasionally ask for clarification. If the target is used on a computer the calling card manifests as a wolf head joker playing card displayed on the screen. If used on a device that's doesn't have a screen, instead a laser engraving will appear on the target of a wolf head joker card.
Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind a wolf head joker playing card. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Activating this artifact causes the wielder to tear off the flesh and blood from the target and recipient and swaps them, as the flesh and blood settles into place with the new hosts.
Tormented from her curse of lycanthropy, Seraphine designed an artifact that she hoped could give away her curse and finally give her tormented soul freedom. Much to her frustration and relief, the curse would not leave her.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Melee at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see flesh and ichor being forcefully ripped and placed onto the target with their flesh replacing the lost flesh from the caster.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Eugene takes inspiration from a certain franchise and creates swords reminiscent of it.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into sword hilt and concealed. Collapsing or expanding it costs a Quick Action. Unless the user is a super, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's fully effective
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Self-Defence: You must roll Self-Control to attack someone who has not attacked you. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
The neckerchief, unrolled, is designed to be the perfect size for use as a triangular bandage for first aid. This neckerchief, well seasoned with being near Bu Fang when he was cooking with Squid and cuttlefish, this leads it to developing and taking on the aspects of such creatures. Allowing one to suck on the artifact while using it to wrap around the wound. Within a minute, the scar starts to restore itself...
Edit: Fine support power, needs a better name & flavor as you can & no doubt will be adding it to artifacts that are not neckerchiefs
Exert your Mind and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: