The user manifests the strength of their belief through the cape of the suit, allowing them to fly through the air like many iconic superheroes. As they fly at higher speeds, motion lines and an occasional 'whoosh' may trace behind them to indicate their trajectory.
You gain the following benefits as long as you are in your Alternate Form and you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your cape. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
The cape that is part of Hope's being allows them to glide and float, flaring and emitting a slight glow from its bright white underside.
Exert your Mind (unless you win a coin flip) and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Tsukihi's black wings spread wide enabling her to glide as the birds do.
black and red feathers bare me aloft, unfortunately all i can do is fall with stlye for now.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Possession of this Power grants the following Battle Scar: Large black feathered wings with red highlights.
Quickly flapping my feathered wings allows me to fly.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your wings. You require 5 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
Charles hones his mind as strings wraps around him, like that of a puppet. Silent and indiscernible, slowly it lifts him into the air. Each string is made of his mind, a thread of his telekinesis that when he hones his mind to activate, is already easily manipulatable evermore so.
Exert your Mind (unless telekinesis is activated) and spend two Actions performing the following ritual: charles focuses his mind as he says out loud "as light as a feather, like strings on a puppet, we fly". his hands straightening out as thing near indiscernible comes out from them, wrapping around the rest of his body. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Biting into the apple, a memory surfaced. It was small, and the memory felt… safe. They were in a forest, a figure, which only remains a shadow in their memory, watches over them.
A sparkling effect drips from Viper as they are lifted into the air, their form flattening slightly. They can now move by sliding and wiggling through the air, leaving trails of the glittery patterns. Even while not in effect, their freckles glimmer in the sunlight.
Exert your Mind and spend an Action to activate.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, and while it is active, you cannot choose to end the effect early, or come closer than 5 feet to the ground.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: