"desperate times call for desperate measures "
as they closed in, Sara put her hand on her friend, as gas started to spew from her mask, eventually enveloping both Sar, and her friends. the specialists bust down the door and rushed in. they felt a very humid atmosphere in the room their target was just in. the door locked behind them, with a single canister rolling from the door, leaking a gas that smelled of mustard
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from sight for 1 Hour. You cannot re-cast this Power until 1 Hour has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
Chosen Sense - hearing
Condition - when source is comepletly used up, and mind has been exerted at least twice