as they closed in, Sara put her hand on her friend, as gas started to spew from her mask, eventually enveloping both Sar, and her friends. the specialists bust down the door and rushed in. they felt a very humid atmosphere in the room their target was just in. the door locked behind them, with a single canister rolling from the door, leaking a gas that smelled of mustard
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from sight for 1 Hour. You cannot re-cast this Power until 1 Day has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.
(Instead of sight, you are concealed from any senses that normal humans do not possess. This does not include enhanced versions of common senses, such as a bloodhound's nose.)
(You are concealed from an additional sense)
(You are completely concealed from the affected sense for the duration.)
(This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
(You may extend this power to other Animate targets. One additional target per application.)
(Activating this Effect requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Effect fails.)
Activation Ritual - Chanting, and inserting a canister
(Using this Effect requires a specific kind of item.)
(You must make a Trauma roll when you use this Effect.)
(Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source.)
(This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
Effect - a increase of humidity in the area
2 ( 1 Hour )
0 ( 1 Day )
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