Execute places his hand on the target, which starts to turn black as he weaves more of his own mass into it. If he comes to understand its molecular composition well enough, he also turns it into more of the nanomachine mass he is composed of
Exert your Mind and spend two Actions performing the following ritual: Placing hands on the target and weaving mass into it. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a duffel bag (35 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You cannot target objects which are currently in someone else’s possession. Roll Perception + Crafts Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
(roll with cardistry instead of thievery)
A card with a lone castle, made of glass, standing atop a mountain. When drawn from Lady's Luck, the card flashes, indicating it's usability. Upon activation the card shatters along with the designated target.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within 20 feet no larger than a duffel bag (35 liters). You cannot target objects which are currently in someone else’s possession. Roll Ninja + Thievery Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.
A note plucked, and profound sorrow emanates through the target as they know now that everything they ever were never really was, and as that truth is written into reality, and they are played out of it. Their body turning to ash until all that is left are the illusory remains. Naught but dust that vanishes as Leon allows it to spill from between his fingers.
Exert your Mind and spend an Action. Select a target that qualifies under Luddite within arm's reach no larger than a large luggage bag (75 liters). This Effect cannot be used unless There is an illusion within line of sight of the target and leon. You must actively and obviously use A musical instrument to activate this Effect. Roll Charisma + Performance Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
Targets which are considered indestructible can still be destroyed by this effect.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As the yawning maw of reality rips open to devour and replace the original object.
Breaking stuff
Exert your Mind and spend an Action. Select a Object or Construct Object within arm's reach no larger than an SUV (4,000 liters). You cannot target objects which are currently in someone else’s possession. Roll Brawn + Brawl Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.
The user of this gift begins to rotate their hand, ignoring their anatomy and making multiple clean rotations. When the user touches an object/material with the hand, the object/material physically twists, as if it was softened clay being molded by an unseen hand.
Upon waking up from the exhaustion of his first contract (and his newly gained narcolepsy) he looked at his hand. It was spinning. It spun counter-clockwise, at a rate of about 30 rotations per minute. Despite this, the bones in his wrist was not breaking and the muscles in his wrist were not tearing, as if his body was meant to turn like that.
When he reached to turn off his alarm clock, the rotation that the clock underwent was not harmless.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a purse (5 liters). Roll Dexterity + Occult Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
Iryna takes the item between her hands, and starts to heat and burn, it being torn apart on a molecular level, and these flames and material are absorbed into her body. Explosions go off between her hands as well, as powerful as ever, but dwarfed in her strength as even nuclear reactions are pulled into her form.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within 300 feet no larger than a large luggage bag (75 liters). This Effect cannot be used unless Iryna has consumed a torch-sided or larger flame not created by her pyromancy in the past hour, or any radiation in the past day. Roll Brawn + Athletics Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.