The user removes one of their digits, which begins to bubble and transform. It grows slightly, transforms all flesh to fibrous metal, and a thin silver mouth opens at the tip. A metal wing sprouts from the middle segment, allowing for flight. The user's own sacrificed digit regrows through the ring after activation is complete.
After activation, the minion can perceive and communicate through the mouth at the tip of the finger. That same mouth is very conductive, and can administer a powerful electric shock when triggered.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon a single Sapient metal finger at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most one active at a time.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
A Hi-Tech half-mask, gas mask with a built in filtration system, also has a port to allow oxygen tubes. It stops all diseases that may be in the air or helps fend off any affliction that may affect the user.
The Gas Mask itself is rather normal with it looking Hi-Tech with small lightweight metal plates covering the outside. What makes this gas mask different is the filtration system itself, with making two small containment areas inside the two filter air filter areas, with the air being breathed in being imbued by 'Mana'. Which in turn either helps the body resist any effects or any diseases in his body, although it is to be known that the 'Mana' inside the mask seems to either help or doesn't and it also seems to weigh heavy on the mind of the user.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
Dominic has learned to tap into the bugs, cameras so tiny as to be microscopic, in the world around him. Proving that he was right yet again! The Illuminati does indeed have eyes, ears, and all other manners of things everywhere! He doesn't know how or when they started planting them, but they did and they are even within the deepest sanctum and within your most trusted devices. Yet, now he needs to worry no longer for through the wondrous enlightenment he was granted he has figured out their subroutines and gained the ability to co-opt this technology most foul for the resistance!
Expend a point of Battery and spend an Action. Select a target within 10 feet.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses through the ward as though you were standing at its location. Your wards last 3 hours. This Artifact may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
You may destroy the Ward to activate one Investigate Individual, >Object, or Area Effect as though you were standing at its location.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
You may communicate through your ward, though doing so will reveal its presence.
Another use for Project Hammerspace, the abilities of this object have been expanded to allow it to take on the form of a powerful laser rifle, allowing for for the wielder to become far deadlier in combat than ever before.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into Briefcase and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
A language processing module, arcing with purple electricity as it enables a person to understand any language spoken to them by anything the device deems..intelligent enough.
It actively encourages you to kill anything that it cannot understand.
Upon the device running out of charge it will wish you a goodnight in a random language and then disable itself until it has fully recharged.
Exert your Mind and spend one minute.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
You may only use this Effect once per day.
A container filled with a glowing orange substance called Estus, restoring their health.
Expend a point of Battery and spend 1 minute. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Athletics at Difficulty 8.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: