As Mr. McNugget reaches into his oversized clown suit, his hand disappears into seemingly endless pockets, pulling out an assortment of unexpected items—knives, coins, trinkets, all appearing from nowhere. The fabric ripples as if hiding an infinite stash, defying the suit's comical size.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Possession of this Power grants the following Battle Scar: Weak Stomach.
Running doesn't affect Errons ability to shoot!
And he shoots reinforced bullets with extra strength that are built to kill!
You gain the following benefits as long as engaged in combat with Pistol/Handgun.
+2 dice to all Pistol/Handgun rolls.
You also gain the following effects:
Dr Sex blows a kiss outwards creating a growing smokey depiction of a red heart blowing towards his targets. While unnoticeable to those under its effects, when this ability succeeds on a target they seem to have glowing heart shapes emanating from them.
Exert your Mind and spend an Action. Select a number of Living targets equal to your Charisma within 45 feet as well as a specific emotion. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, affected targets will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way. Your own emotions are also shifted in the same way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
Your body simply becomes wax, susceptible to being melted or frozen, but is also able to morph and change.
You gain the following benefits at all times.
You are permanently and visibly transformed: Your body is made fully of Wax. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by Fire/Heat is increased by 2.
Leon's senses are evolving in unexpected ways, the offerings he'd once received to gift unto Amaterasu, Tsukiyomi, and Inari turn to ash in his hands now when he receives them at the end of his jobs. Cruel laughter echoes in his mind as if to inform him that he no longer has the luxury of the shelter provided by the divine, and as this newest evolution begins, Leon feels something wrong begins to occur. His illusory self began manifesting his authentic self, supplanting itself over his desired imaginary identity. It was all Leon could do to contain it conditionally into the fox mask he had worn as a mockery of others. A presentation of the authentic self as a mask over the false self. Now, it exists as a mockery of the self, a mirror reflecting a twisted shadow. A reflection that he could no longer deny as the shadows with his face drew closer in his dreams. Trapped now in his new reality, it is cruel that he can no longer close his eyes and shut out the truth. The screaming will not be silenced; the smell of her blood will never leave his senses. He can no longer hide behind closed eyes or ignore the festering rot he feels inside. All he can do is don the mask.
You gain the following benefits at all times. You must actively and obviously be using an Inari Mask to gain the benefits of this Effect.
Your senses are enhanced in the following way.
Raz points his Raiper at his enemy, as a purple blast of energy arcs off of it, and shoots towards towards the enemy, striking with a forceful enough blow to break the opponent's armor, leaving them vulnerable to Raz's strikes
Exert your Mind (unless you win a coin flip) and spend an Action to activate. Select a target within 45 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. fully effective
If you successfully hit a target with this Effect, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.