Harry channels the legendary vigilance of Ilya Muromets, relying on his connection to the land to “see” the world in ways no one else can. Exerting his mind, he expands his awareness outward, letting the physical world guide him. Over the course of a minute, he feels the area come alive, its secrets emerging not through sight, but through texture, sound, and sensation.
Concealed features reveal themselves as faint echoes underfoot or subtle shifts in airflow. A hollow resonance signals a hidden cache, while an unnatural stillness marks the presence of a trap. Every surface carries a history that Harry deciphers through touch and focus—the worn edges of a hidden mechanism or the smoothness of a concealed door.
When Harry focuses on a specific type of event, the land itself offers its memory to him. The vibrations of the past ripple through his awareness: the hurried footsteps of a fleeing figure, the sharp thud of a dropped object, or the tension in the air from a heated argument. These impressions play out vividly in his mind, giving him a precise understanding of what transpired.
Through Ilya’s Vigil, Harry transforms his blindness into a strength, perceiving the world as a rich network of sensations and impressions. In doing so, he embodies the vigilant legacy of Ilya Muromets, uncovering the hidden truths of any place he surveys.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Maria checks the plans and looks around, seeing how things match up. She checks if the machinery is outdated, if the floor is about to fall through, and where it differs from her plans and permits.
Exert your Mind and spend a minute to activate. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You enter a meditative state as you drift off to sleep. In your dreams you find yourself in a nearby locale, and may move imperceptibly in both time and space to a limited degree.
While you are in this space, your surroundings are misty and ethereal, and may behave in a dreamlike, disjointed manner. However, you are able to perceive things your waking senses could not. With some creative interpretation, you can use this information to discern who and what has travelled through this area and when, potentially picking up useful trails or clues. While this is the gift's primary function, it is also as a side effect particularly sensitive to supernatural or alien energies or effects, allowing you to potentially perceive them.
While you dream, your material body behaves exactly as it would during mundane sleep. You are exactly as vulnerable as usual and may be woken by any especially loud sound or contact.
Exert your Mind and spend a half hour. Investigate an area with a radius of up to 500 feet This Effect cannot be used unless you are asleep. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The operator inserts a cylinder of liquid mercury into the sensor array, to be used as a liquid crystal medium. With line of sight to the sky, a small array is rapidly constructed out of LC, and a tachyon burst is emitted. The reflection from the ionosphere is used by the onboard AI to compile a complete mission awareness package.
After a minute, this package is displayed as a blue light holograph, floating in the air. The holograph can be panned and levels cycled though. Areas of interest are highlighted. The operator is informed.
The dossier is stored in the suit and be recalled by the operator at any time.
The Stellar Navy's intelligence departments are less spoken of, but they prefer it that way. They are responsible for informing the decision of using force, and assisting the Officer on the ground exactly how much, where, and against who. Henry misses these. In a pinch, however, Lith can do almost as well.
A standard mission dossier consists of:
A political dossier of the area
A threat analysis package
An area of interest calculation
And, of course, what every soldier loves. A map.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 1 mile This Effect cannot be used unless you have line of sight to the sky. You must use up a vial of liquid mercury in order to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Eden focuses really, really hard on his heartbeat, closing his eyes and taking deep breaths for just one second after he opens up his eyes a pulse of green light burst from him Shooting all directions, giving him a Quick scan of his surroundings and providing him information on Electrical waves within a certain space
tech-enhanced, divine awareness of life forms and supernatural entities.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
With a bit of time examining, touching, and tapping a building he uses his architectural knowledge to learn the layout of the area he's in. Mapping it mentally floor by floor both below and above him.
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In his time as a construction worker, he's built a couple of dozen homes, repaired roads, and helped out with even more projects for a contract. Taking this knowledge and expanding it he's started to gain an almost uncanny sense of how a building is made, what rooms it has, and the measurements of everything. He's experienced enough to know how it would look in a 3D sense, turning and rotating the model in his head like a computer program and mapping structural integrities as well.
Exert your Mind and spend 2 Actions. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Crafts at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.