The point of contact where the Vein and their host's body meet is seamless; living metal fibres cover and bond to flesh, as the distinction between the symbiotes becomes less clear.
You gain the following benefits at all times. You must actively and obviously be using Vein to gain the benefits of this Effect.
You are permanently and visibly transformed: living metal fibres cover your body, stretching out from Vein's point of contact. You are considered to be a Sapient, Living being when targeted. Your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
While in a vacuum, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
The Severity of any Injury caused by unalloyed metal is increased by 2.
Majestic, divine horns crown Ajax's head and verdant foliage decorate his tines. Regalia befitting a true son of Mother Nature. His right arm is made out of a primeval plants, vines and branches brimming with vitality. Golden sap courses through his veins - an unearthly lifeblood infused with faith and divinity, it pulses with a faint golden light and shimmers softly.
Now able to alter his form with more freedom, Ajax has infused it with enough divine energy to control his size with ease. He has also condensed his energy within his organs and strengthened his claim over them, they will now respond to him even when detached entirely.
You gain the following benefits at all times.
You are permanently and visibly transformed: Nature God. You are considered to be a Sapient, Living being when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your appendages have 30 feet of reach.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Maybe the enemy isn't yet convinced that you're a substantial threat, or maybe karmatic forces are honoring your commitment to the Golden Rule. Either way, you somehow fare better than the average person when navigating dangerous situations.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Your Armor’s rating is increased by 2. If you Attack, Clash, or initiate a Contested roll, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.
Every time Sycamore gets hurt, when they would feel pain or strife, they instead hear a surge in the voices that follow them as their responsibility creeps closer and they tune into what they're meant to be. They cringe and try to smile it off, but they honestly have no idea why they can't feel their injuries, and it's terrifying. Close passerby hear faint whispers- "Get up", "Help me, please" "Can't you hear me?" "It'll be over soon, please, over here..."
Grandpappy Van Brunt figures Syc's getting up on their way, finally, and has decided to give them a helping hand in their line of work. Even if it's not what he expected, he'll try to accommodate for the ingrate- kids these days aren't tough like they used to be.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Everyone around looks at you with a new perspective, taking you words as if golden silk. It can cause headaches, and lairs cause annoyance.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Zayir shoulders his weapon and glares at you.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.