Description
Paul reveals his eye and looks at an object and mentally moves the pieces back into place as the objects time behind to go in reverse until its in pristine conditon. He is beginning to worry about what creature attacked his family.
System
Roll Perception + Occult ( dice) Difficulty 6 to repair a Non-Sapient Object. After (60/Outcome) Minutes work, it is repaired back to a functional state. If you fail the roll, use 1 as your Outcome when determining Cast Time, after which you realize you cannot repair the object. Must have on hand in order to complete your repairs.
Cannot be used on an object larger than an SUV, and more than half of the target object must be present to repair it. Cannot be used on Alien technology.
Enhancements
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MacGuyver
(You may repair an object without access to any supplies or tools.)
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Giant Machines
(You may repair items of any size.)
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Weird Science
(You may Exert your Mind to repair any non-living targets, including Animate targets and Constructs. Your repair roll is at +2 Difficulty, and if you are successful, a single Injury on the target is reduced in Severity by your Outcome.)
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Mystery Machine
(You may Repair Alien technology. You must have some understanding of its purpose to repair it.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Draining
(After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.)
Parameters
Cast Time:
0 ( (60/Outcome) Minutes )
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