Tip of the sword Meditation about the matter and the blade

2
Requires Veteran
The power to temporarily cease to exist.
Used by Zorro Robbehod, Created by Zed.
(This Effect is obviously Alien when used. It is obvious that you disappear and reappear. You must actively and obviously be using anything that is a knife, blade or makeshift melee weapon that can performe fencing moves to support the gesture..)

In countless hour of meditation Zorro met is inner self, the purest of all swordsman in himself. With that he found a place to peacefully meditate, guided by his master, himself, he‘d reflect and recover his battles in a real which is free from physical and profane problems.


Exert your Mind and spend two Actions performing the following ritual: Zorro performs a loss step, one arm behind his back and the other holding the focus then slitting the air. The air comming out of this slit just needs a blink of an eye to blow him away.. You must actively and obviously use anything that is a knife, blade or makeshift melee weapon that can performe fencing moves to support the gesture. to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

You phase out of reality for up to indefinitely. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

Possession of this Power grants the following Battle Scar: Pale and hollow eyes - His iris appears to be greyish and the skin around his eyes is shaded like he‘s not just a little tired..

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Community Phase Out Gifts

A gift from Santiago mother, her spirit pulls the holder over to the other side temporarily to pull them out of danger. Wether that if from being attacked or from the dangers of their own curse.

This Effect activates whenever the holder takes a severity two or higher. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.

You phase out of reality for up to 10 minutes. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a ghostly image of the holder at your location.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Exert your Mind and spend an Action. You must actively and obviously use a Shovel to activate this Effect.

You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You may move as normal while phased out. You may pass through walls and "climb" up and down through solid material at normal climbing speeds. Nothing can interact with you in any way.

You leave a ghostly semblance at your location.

  • If you phase in while intersecting with solid material, you take a severe, potentially-lethal Injury.
  • Any items and equipment on your person become intangible along with you. You cannot interact with them, as they are intangible.
  • Effects that do not require a physical target may still affect you.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Use up this good luck charm and spend an Action to activate.

You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world but may take mental and self-targeting Actions. You cannot move. Nothing can interact with you in any way.

You leave yourself, bumbling comedically at your location.

  • This consumable is destroyed when used and cannot be used again.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

This Effect activates whenever Entering/Being in combat. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.

You transform into Chetming for 3 minutes. You have access to all of your Powers while you are Chetming, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Charisma is increased by 2. Your Stress is reduced by 2.

You may end this Effect prematurely as a Free Action.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Uncontrollable Anger. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Phase Out Gifts

Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.

You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you phase out, you may bring up to 1 additional target in arm's reach with you.

  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.

Expend a point of Battery and spend an Action or Reaction.

You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.

When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.

You leave a golden glow shaped like yourself at your location.

  • If you use this Effect to dodge as a Reaction, it succeeds without the need for a roll. Cannot be used as a Desperate Defense.
  • You may use your Free Movement on the Round you phase back in, but you cannot take an Action.