Legacy Power: Cross-Eye Cloak Projector

The perfect sniper remains unseen and unheard

A 1 Gift Obscure Power used by Conner Metal, created by jwesley123.

Description

The Cross-Eye has further advanced, allowing the user to use it's latent nanotechnology to cloak the user in a special suit. This suit reflects light around the target, and softens all noise made by it. With this, a sniper could be right next to it's target or miles away, and they would never know

System

Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Minute. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.

All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.

GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.


Enhancements

  • Additional Sense (You are concealed from an additional sense)
    • Chosen Sense - Hearing

  • Concentration (You may sustain stealth through injury)
  • Combat Stealth (Combat does not cause the effect to end. Anyone you attack will immediately notice you. Everyone else may re-roll each time you take an obvious action at -1 Difficulty per Action during the combat.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - Kevlar Vest
  • Tunnel Vision (While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.)
  • Draining (After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.)

Parameters

Cooldown: 2 ( 1 Minute ) Duration: 1 ( 1 Minute )

Edit History

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May 22, 2022, 2:56 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Sept. 25, 2021, 11:08 p.m. - New Cost: 1. Initial power creation